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Make all counterattack skill use your damage range

OdysseyTwoOdysseyTwo
Reactions: 2,750
Posts: 226
Member, Private Tester
edited September 2017 in Suggestions, Feedback, and Requests
The problem with counterattack skills is that they usually use the amount of damage you received to determine how much damage they deal. In the Arcane River, pretty much all normal enemies have health in the millions and deal about 1000-6000 damage, if you haven't exceeded the Arcane Force requirement by at least 50%, and most counterattack skills use that amount of damage received and multiply it by 5-15 to deal damage whose numbers cannot ever reach 7 digits.

To make counterattack skills viable, they should all use your damage range instead of damage received. For example, when a Hero with Rage active takes damage, what should happen is, a random number from the damage range is taken, and then that number is multiplied by 5 to get the amount of damage dealt to the attacker, regardless of how much damage was taken. This way, counterattack skills will become a very nice damage boost in mobbing.

Dark Knight's Revenge of the Evil Eye, Cannoneer's Counter Crush, Aran's Body Pressure, Xenon's Aegis System, and Hayato's Eye for an Eye are all counterattack skills that already use your damage range instead of damage taken.
The remaining counterattack skills in the following list should use your damage range instead of damage taken:
Hero's Rage
Marksman's Arrow Illusion (When the arrow is hit)
Night Lord and Shadower's Dark Flare
Phantom's Vol D'Ame
Mechanic's Perfect Armor
Demon Slayer's Vengeance
Kanna's Haku Foxfire
Tower of Oz's Reflective Ring skill
Damage Reflection Potential

Side note, Cannoneer's Counter Crush and Demon Slayer's Vengeance should be changed into toggle skills, because Counter Crush being passive can often unintentionally draw aggro, while changing Vengeance to a toggle would make it easier to deactivate than having to mouse-over the buff icon and then right-clicking it. While Hero's Rage should have its Damage Reduction effect passive, and its Counterattack effect toggle-able by right-clicking its skill icon in the Skill Inventory.
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