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Improve the 'Character STAT' window

JushiroNetJushiroNet
Reactions: 6,160
Posts: 748
Member, Private Tester
edited October 2017 in Suggestions, Feedback, and Requests
Hello everyone :)

I'd like to suggest improving the STAT window to show things we're currently unable to see:

For our primary stats str/dex/int/luk/hp/mp we should be able to see the stat's %, and flat stat. This could be done by adding a new field or by showing details on mouseover.

ex. when mousing over STR it could show:
Flat Str + STR before % + % STR
ex:
100 + 150 + 10%

For the damage/range field it would be nice if we could see our range against bosses. This could also be achieved through a second field or through mouseover.

ex. the normal damage field could stay as it is today and on mouse over it could say Damage against bosses: X ~ Y
Ex: with 100% boss
Normal range shows as 50 ~ 200
on mouseover:
Damage against bosses:
100 ~ 400

It would be very nice to have a field for attack and magic attack (this could simply be one field for the type of damage you are or it could have a field for each). Don't forget to include a way to see the attack before % as well as the % attack.


Any other useful stats people think we should be able to see?

Comments

  • MageOfBattlesMageOfBattles
    Reactions: 4,280
    Posts: 576
    Member
    edited October 2017
    Well, it's not too hard to find out what your attack speed is, but it'd be really nice to have a bar showing what level our attack speed is, or having something like: 5/10 with 5 being the current attack speed, and 10 being the cap. The only issue I see with that would be the soft and hard cap.
  • AKradianAKradian
    Reactions: 40,345
    Posts: 6,342
    Member, Private Tester
    edited October 2017
    Current exp and drop multipliers.
    MageOfBattlesJushiroNetSlicedTime
  • JushiroNetJushiroNet
    Reactions: 6,160
    Posts: 748
    Member, Private Tester
    edited October 2017
    Well, it's not too hard to find out what your attack speed is, but it'd be really nice to have a bar showing what level our attack speed is, or having something like: 5/10 with 5 being the current attack speed, and 10 being the cap. The only issue I see with that would be the soft and hard cap.

    Players usually represent attack speed as 0 being the fastest possible (required green pot) and 2 being the cap without green pot. They could do it that way.
  • AKradianAKradian
    Reactions: 40,345
    Posts: 6,342
    Member, Private Tester
    edited October 2017
    JushiroNet wrote: »
    Well, it's not too hard to find out what your attack speed is, but it'd be really nice to have a bar showing what level our attack speed is, or having something like: 5/10 with 5 being the current attack speed, and 10 being the cap. The only issue I see with that would be the soft and hard cap.

    Players usually represent attack speed as 0 being the fastest possible (required green pot) and 2 being the cap without green pot. They could do it that way.

    It's not what players represent, it's how it's coded in the game data.