[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.264 - Every Little Thing Every Precious Thing patch notes
here!
Spirit Savior + Teleport Magicians
So, after doing the first two days of Spirit Savior, it is appearing next to impossible for a teleport-based Magician to get above 4 spirits and not get hit by the Toxic Spirit.
1) Most of the map is arched/slanted, which makes teleporting down impossible.
2) On the 5th level of the Toxic Spirit, teleporting simply is not fast enough to escape the Toxic Spirit, even when teleporting along the flat ground on the bottom.
3) The drop-off zone has a weird bug where you can't teleport in or out of the center. This makes it really hard to get in and out of, and you can get nabbed by the Toxic Spirit because you have to walk up the hill instead of teleporting inside.
Essentially you are at the mercy of the trampolines, and they're not even on every platform. So, for example, if you're stuck on the top 5 platforms with 5 spirits, you're going to get rekt because you can't make it to the side to use a trampoline or get down. Any class that has a flash jump-style skill is well-advantaged in terms of survival.
This is one of those PQs where all classes should get some sort of FJ skill as a means to avoid the Toxic Spirit. The amount of jumping on the trampolines to survive because teleport doesn't cut it essentially makes it impossible to get the full 10,000 points per run.