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Check out the v.266 - The Sengoku Warrior Reawakening patch notes
here!
Ideas on end-game farming improvement
I don't know if this is feasible by GMS developers but here are my two cents on the subjects.
Seeing that grinding for EXP and Items has become a VERY big part of the end-game routine. I think some improvements ought to be made on the UI system.
I do see lots of confusion around about which buff stacks with which item and if this event effect stacks with that familiar etc.
What I'm proposing is a simple UI that clearly shows the exact ¨Percentage (%) of the character's current EXP and DROP rate . It might be added in the stats window or in a different dedicated window.
Aside from that , We all know the struggle of farming for droplets in arcane river and how low the droprate is. I'm not going to call for a raise in that item's droprate as that's up for debate. However, seeing that the most popular map to farm for those drops is "Cavern Lower Path". Droplets design and color make it very hard to distinguish from the blue/green/purple background ,adding to that the numerous other drops and mesos that tend to stack very quickly if you farm seriously. And trying to pick them up regulary would understandably cause severe lagg and freezing and that's why i usually avoid doing so, which make me worry if I have missed picking up a couple of droplets on the way.
What I propose is maybe a change in the droplet's design to make it pop more or simply do what has been done to nodestones and make them bigger and easier to spot.
I hope most of the players in this situation agree with my proposals and that it would get the attention it deserves.
Thank you and have a nice day.
