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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Rune of Darkness Elite Monsters =/= Boss Spawn
Bug type: Functionality
Brief bug summary: I'm not sure if this was a noted change, but as of the last patch, whenever you kill Elites from Rune of Darkness, it does not advance the darkness of your map. For example, pre-patch, if you just had the map go dark (which would require 3 more Elites before boss spawn), and then used a Rune of Darkness to spawn/kill 3 more Elites, the following elite spawn would be the boss. Currently, when the next spawn comes, it is just another Elite Monster; killing the Elites from Rune of Darkness merely gives you a refresh of the current state of darkness for the map - it does not add any kills/progression whatsoever.
Steps to reproduce: Keep track of map darkness, use a Rune of Darkness, observe that it does not add progression count.
Character name: Mirazja
Character level: 235
Character job: F/P Arch Mage
World name: Scania
Date and time of the incident: Last few weeks, no specific time.
Comments
Pretty sure they changed the Rune of Darkness to not count as/advance 3 stages awhile back, unless I'm remembering wrong/misunderstanding what you're trying to say.