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Is the damage on Fembris wrong?
Trying to get through Monad and I'm stuck at the Act 3 Fembris fight. Taking a hit when not at full life means death (and I'm not including the attacks that are obviously supposed to just be avoided).
Dying means restarting the battle and worse, going through the dialogue again!
From my experience with the other boss fights in Monad, I'd say that someone made a decimal point error and Fembris does 10 times the damage its supposed to? Either that, or you are supposed to dodge attacks that come from off the screen.
The story of Monad has been okay so far (I still don't know what is going on here), but it looks like the First Omen is referring to a coming time of doom where defences are meaningless (as everything just ignores them and does % of max life damage) and oneshot kills by bosses are the norm.