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More Profession enhancement from Traits

AznboiEAznboiE
Reactions: 3,445
Posts: 519
Member
edited August 2018 in Suggestions, Feedback, and Requests
Traits came out with professions and was usually the only way to enhance traits was by doing professions before trait potions came out. It would be nice if traits gave better profession boosts than just double mastery % chance.

My suggestions would be giving Empathy a chance to harvest 2 ores/herbs from 1 vein or plant (excluding mysterious vein/herbs and gold flower/heart ores) as well as a chance to not consume the herb or vein, allowing it to be used twice max. Would be especially useful when mining gold flowers and heart ores, as well as the mysterious vein/herbs or doubling on a regular herb or ore.

Insight increases success chances when crafting/smithing/brewing? (alchemy) and would be useful when starting over on a new profession and wanting to craft high rank items faster without failing.

Willpower increases Fatigue cap.

Charm increases chance of getting rare items from Mysterious veins and herbs

Ambition increases the chance of crafting or smithing an equipment with higher rank potential than rare, and bonus stats. For alchemy, it gives a chance to double the production of potions but doesnt double mastery.

Diligence now gives bonus chance to not use up fatigue

Every other bonus that traits give stays the same, these are just added bonuses to enhance professions, which is a dying mechanic of the game.

Comments

  • DaxterbeerDaxterbeer
    Reactions: 7,465
    Posts: 1,063
    Member
    edited August 2018
    I would like to add something as well. If all the traits are past a certain rank, it should increase the chance of obtain Primal Essence. If your traits are 10, 20, 30, 50, 100, 0, the effect would no gain unless the 0 were a 10. Players with a maxed out hexagon would have the highest chances of obtaining Primals when harvesting.

    If Charm is suppose to do that, consider this as another set bonus ;).
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited August 2018
    The problem is that with all the trait potions we get from all sources, it's all too easy to max all traits - and therefore get all these bonuses.
    The bonuses would have made more sense back when traits were hard to level.
    ChroniusNightmare
  • DaxterbeerDaxterbeer
    Reactions: 7,465
    Posts: 1,063
    Member
    edited August 2018
    AKradian wrote: »
    The problem is that with all the trait potions we get from all sources, it's all too easy to max all traits - and therefore get all these bonuses.
    The bonuses would have made more sense back when traits were hard to level.

    At least these extra traits are not increasing combat-based stats again. We just want some luck when we are crafting or looking for that rare Primal Essence.