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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
Jett's Turret Deployment summon not based on range
Jett's 3rd job summon Turret Deployment is out of date compared to other summons of regular jobs that have been changed to deal damage based on the players range rather than whatever it was based before. Jett's Summon has not changed post release of that update nor has Jett's Flash Jump had delay decreased to enable ease of using skills in the air much faster upon use like every other non KMS class that had a flash jump skill has had. The main priority of my thread should be focused on Turret Deployment as it would considerably increase Jett's DPM by changing the skill to be based on player range but reducing the delay of Jett's flash jumping skill as well would be appreciated.