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Higher HP mobs in normal servers
To allow players that are strong enough to grind effectively but are limited by the low HP of normal world mobs there should be "high difficulty" or "high hp" areas.
Currently reboot has access to monsters with higher HP than normal servers and 2.3x the base exp. Normal server should be given the same opportunities to grind at high speeds if they are strong enough to do so.
Comments
I do believe Star force maps work up to 200 with their higher stats/exp, perhaps adding some 200+ starforce maps would help?
As far as I know, arcane river has mobs at level 210 that have about 50k more EXP than the tranquil erdas and one of the better maps are the Joyful Erda (level 210) and Stone Erdas (also level 210). It's far better EXP wise than grinding at tranquil erda if you want to storm through Arcane River until you're ready for ChuChu. Idk if there's any maps like this in Chu Chu since I've barely reached the end of it but Arcane River has those maps for now.
Yes mobs have more HP, but the point of reboot is to be harder.
Doesn't making them give more EXP kind of counterbalance that?
While you could argue that reboot players deserve a bonus based on having to climb that high on their own merits, I'm not so sure we need it to be THAT high.
Given that the developers have to make grind easier to keep up with power creep, maybe the gap between reboot and normal servers can close a little in the future.
Hidden Lakeshore, Hidden Fire Zone and Hidden Cave are basically starforce maps. Requiring slightly more (80) AF than the other maps in the chain.
Lachelin (220+) is level 220-228, Arcana (225+) is level 230-240, Morass (230+) is 236-245, Esfera (235+) is 240-249, Moonbridge (245+) is 250-254 Labyrinth of Suffering (250+) is 255-259 and finally you have to go back to fighting things at the same or lower level (eventually) once you reach Limina (255+), which is 260-264.