[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Thoughts on Maple's Combat?

fidgetspinnerACEfidgetspinnerACE
Reactions: 1,465
Posts: 103
Member
edited May 2019 in Suggestions, Feedback, and Requests
Saw this great thread on reddit and thought I'd spread awareness and share it here.

https://www.reddit.com/r/Maplestory/comments/blxb6y/suggestions_around_artificial_difficulty/

Basically, it seems lack of proper balancing of resource management (pots, auto-pots), along with a class dedicated to HP (demon avengers) has led to Maple's current pathos on Boss design (hp% attacks, rng attacks, other mechanics) and gameplay (rip tanks, MMO triumvirate of dps-healer-tank, etc.). Would giving bosses boss-special set of potions ala Ursus fix this? Maybe have those boss-potions be specially balanced for DA's, be it effectiveness or quantity, since they rely on HP? Regular potions and auto-pot would be unusable in these fights of course.
SlicedTimeFuhreak

Comments

  • FuhreakFuhreak
    Reactions: 7,650
    Posts: 1,618
    Member, Private Tester
    edited May 2019
    Personally I feel like some bosses are just overloaded with mechanics.
    If you remove one or two things from some of the bosses, they'd actually be a lot more fun to fight.
    I honestly don't mind the HP% attacks, but why must I worry about 3 different things trying to kill me, all at the same time?