[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.269 Ride the Lightning patch notes
here!
Thoughts on Maple's Combat?
Saw this great thread on reddit and thought I'd spread awareness and share it here.
https://www.reddit.com/r/Maplestory/comments/blxb6y/suggestions_around_artificial_difficulty/
Basically, it seems lack of proper balancing of resource management (pots, auto-pots), along with a class dedicated to HP (demon avengers) has led to Maple's current pathos on Boss design (hp% attacks, rng attacks, other mechanics) and gameplay (rip tanks, MMO triumvirate of dps-healer-tank, etc.). Would giving bosses boss-special set of potions ala Ursus fix this? Maybe have those boss-potions be specially balanced for DA's, be it effectiveness or quantity, since they rely on HP? Regular potions and auto-pot would be unusable in these fights of course.

Comments
If you remove one or two things from some of the bosses, they'd actually be a lot more fun to fight.
I honestly don't mind the HP% attacks, but why must I worry about 3 different things trying to kill me, all at the same time?