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Internal solution vs clientside solution

L4d2jpnL4d2jpn
Reactions: 2,060
Posts: 200
Member, Private Tester
edited July 2019 in Suggestions, Feedback, and Requests
All these years the solution to combat bots have been done on the client end through gameguard and aggressive cheat detection.

"If player uses cool down skills too repeatedly DC or ban" -> with the overflow of bots, the servers are laggy to begin with which means that the calculation for apply CD takes longer than immediately which means users can spam skills they aren't supposed to, which then when the connection is restored the anti-hack says hey you used a fma 5 times when you are only supposed to use it once you hacker and boots you out.

"Finishing runes or keypress events too quickly bans you" -> your proposed solution to instant rune clear hacks. You do realize that in order for your anti-cheats to even work you need to have your anti-cheats software which is bypassed to even apply to the bots right?

There's tons more which all have been solutions which tackle players who find exploits in the game but does nothing when it comes to people who can bypass the game guard software in the first place.

So rather than tackling the hacking problem from within in-game means, why not tackle it from outside?

For example, create a new entry in the database for the age of the account. Limit any accounts which are age 730 days (2 years) or less to channel 19-20. Essentially lockout new bots/players to those two channels or even 11-20.

After this you can test via live production for server stability. Right now Bera is so unplayable that spirit savior or even chu chu (required to progress might I add) is completely unplayable. A piece of content in your game which is required to better your character is UNPLAYABLE. I've only logged in after maintenance because that's the only time that the game runs the way it's supposed to.

Does this suck for new players? Yes, but I would much rather be able to actually enjoy playing this game rather than A) have the game so laggy that I literally login try to kill a mob and then wait a good 7s for it to die. B ) be in constant fear of getting auto banned because what the server sees is not what the client sees.

Could you kindly stop wasting time trying to auto ban bots and instead focus on creating an actual playable environment for the current player base? If you're planning on merging alliances, you're not only going to get these issues from Bera but all the merged servers as well because the bot population will increase.
darik

Comments

  • fidgetspinnerACEfidgetspinnerACE
    Reactions: 1,465
    Posts: 103
    Member
    edited July 2019
    I'd tweak the numbers to 1 month to a specific channel, then another month for 10, and then maybe the 3rd month full access. But I like your idea, very bold!
    Fuhreak
  • DaxterbeerDaxterbeer
    Reactions: 7,455
    Posts: 1,060
    Member
    edited July 2019
    i rather have phone verification in place to prevent new botters from joining in so easily. I know it will hinder some legits getting into the game, but it would prevent gold farmers from easily popping up since there is an extra step required between bans.
    Fuhreakdarik
  • L4d2jpnL4d2jpn
    Reactions: 2,060
    Posts: 200
    Member, Private Tester
    edited July 2019
    Daxterbeer wrote: »
    i rather have phone verification in place to prevent new botters from joining in so easily. I know it will hinder some legits getting into the game, but it would prevent gold farmers from easily popping up since there is an extra step required between bans.

    Literally at this point in time, even if it effs over people that don't have cellphones the game is so unplayable that limiting those players to the trash channels would even be better.

    Do that then you can address the fact that people can't run 2PC via lowering cost of fury or increasing use time of fury.
    darik
  • ClawStaffClawStaff
    Reactions: 2,950
    Posts: 355
    Member, Private Tester
    edited July 2019
    L4d2jpn wrote: »
    Yes, but I would much rather be able to actually enjoy playing this game rather than A) have the game so laggy that I literally login try to kill a mob and then wait a good 7s for it to die. B ) be in constant fear of getting auto banned because what the server sees is not what the client sees.

    Lol speaking of A, I reported that in a ticket before, and the person that responded said they didn't notice that happening, and basically told me to reinstall literally everything to try to fix that, and then get back to them.

    I knew that would do absolutely nothing, so of course of course I didn't do as they said.
  • BeefBeef
    Reactions: 2,560
    Posts: 219
    Member
    edited August 2019
    Reminds me of XXXX skill total worlds in Runescape where you are required to have total level to enter such world. Less lags/competition for training/playing
    Dnaman101