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Multiple bugs in the boss Lotus

TenecchiTenecchi
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Post: 1
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in Bug Reporting
Bug type: Bugged boss mechanic

Brief bug summary: Several of Lotus' attacks are not properly working as intended in both normal and hard versions that make the boss even more difficult than it already has to be.

More details: In the second phase of Lotus when he is moving around and attacking, he will summon a large blue ball that bounces around the screen. This ball damages you for a % of your HP but touching it once will incur an invulnerability to it so that you don't take damage again. This is the intended mechanic. The bugged iteration makes it so that the ball will continuously do damage to you (until death) so long as your character is still touching it and does not give you the invulnerability after being hit once. The problem persists in phase 3 when Lotus uses the same attack.

In phase 3 of Lotus, the boss will fly into the background and fire large purple balls at marked areas on the map. The balls act as projectiles and are not supposed to deal damage until they make contact with the ground, giving the player time to run away if they are caught in the zone in which the ball will land. Sometimes during the boss these purple balls will deal their damage immediately when the spot on the map is marked instead of waiting for the ball to actually make contact with the ground.

These issues have been persisting for months now and have yet to been addressed by Nexon.

(anything not included in the other sections of your report)

Steps to reproduce:

(if not covered in the summary)

Character name: Tenebrís

Character level: 263

Character job: Ark

World name: Reboot

Date and time of the incident: Past few months

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