[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Spirit Savior has pretty bad design

HHasutaHHasuta
Reactions: 640
Posts: 2
Member
The mode could potentially be fun but the actual reward barely feels worthwhile, and the point system makes no sense. So, often you'll end up with excess points that don't contribute to coins where you'll have an extra 500 points that just don't matter. This makes no sense. Why would you not just set each coin to 500 points and just increase the coins needed per symbol to 5 or 6 instead of 3? On top of that almost every if not every rock spirit is beneath a root that forces you to down jump despite being chased by a ridiculously fast evil spirit that just erases all your work. It artificially slows you down to allow the enemy to catch up to you despite you being far ahead of it. Don't worry though, because the brilliant game designers must have realized that this would be frustrating, so to make up for it they put another root hanging on the side of it making you have to down jump twice to reach the spirit. Just top notch game design right there. On top of that the spirit at 4 and 5 spirits is so large that the jumping pads just launch you directly into his face. If he's above you, he's going to catch you, and there's really not much you can do about it. I even tried using a move that essentially teleports me a distance past him and it still counted as him hitting me.

At the very least the second root hanging off the big root should be removed because it does nothing, but make this already garbage game mode worse, and change the exchange system so that 500 points doesn't feel like such a huge waste when getting out of it. Maybe make it a collective amount of points instead of at the end of each game. Or just make it 1 coin for 500 points and change the amount needed for exchanges to 6. It shouldn't be so hard to make a functioning mini-game that's fun and doesn't feel like a waste of time.

Literally, the only good that's come out of me experiencing this mode is that it's motivated me to work harder to hit 230 so I don't have to do Spirit Savior as much.