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Pottable Badge - Serious

DerpMerpFartBurpDerpMerpFartBurp
Reactions: 335
Posts: 4
Member
edited March 2020 in General Chat
I know that pottable badges coming back has been a meme for years now. However, I think that Nexon should heavily consider it, because: similar to my thread about the removal of frenzy totems, it creates a huge gap between players. An item that can "potentially"(pun intended) be 22 stars and have an entire 30%+ stat potential is not something to just ignore. Sure, Korean Maplestory(KMS) has cleared Black Mage without it, but KMS is not Global MS. The fact that items like frenzy and pottable badges have been introduced into GMS makes it so that players who were luckily around during those times have such a huge advantage over anyone playing today. While KMS is the base of this game's operations, we do have things that they don't like Gollux, Commerci, Frenzy, etc. It's not fair to players in GMS to have to suffer just because they didn't play when those items were around. There is the argument that new players are discouraged from diving deeper into the game(which personally is where all the fun is) because they don't have the possibility of being stronger than someone else who has a pottable badge. Additionally, if Nexon were to make a class that really appealed to people(Pathfinder and Adele seem to be very popular), end-game players will almost never switch because of the fact that there's no pottable badge accessible for them. The fact is that they will NEVER have the capability to reach the same strength as someone with a pottable badge, and that's why it should be brought back. The lack of a pottable badge is seriously detrimental to players in that it greatly influences whether they want to play a class or not, and frankly, one piece of equipment should not be the determining factor that holds someone back from playing a class that they would enjoy otherwise. It's for these reasons that "bring back pottable badges" has become such a huge meme. In the end, GMS should not be compared to KMS. The games are vastly different due to items that Nexon America has already introduced, and removal of these items only creates a bigger gap between players and is a big reason why newer players(and I'm not only talking about completely new players. I'm talking about people who started this game even a few years ago, but missed the opportunity to get their pottable badges) are discouraged from ever going deeper into the game. Thus the argument that "KMS players were able to clear Black Mage without it" should not be the reason as to why GMS can't have pottable badges. Lastly, if pottable badges are to be brought back, it shouldn't just be in the form of a single event like Sengoku High(unless y'all can guarantee that it will return on a consistent basis) because if you do just bring back sengoku high once and never again, then it would not solve the problem at hand. I would recommend bringing back the Malaysia content with the Ghost Ship Exorcist Badge or something similar to that fashion.

Comments

  • AggraphineAggraphine
    Reactions: 19,415
    Posts: 3,553
    Member
    edited March 2020
    In the words of Barclays and others, :itwont: :itwonteither:

    KWqHaF2.png
    FuhreakAaronHusky
  • FuhreakFuhreak
    Reactions: 7,630
    Posts: 1,609
    Member, Private Tester
    edited March 2020
    Pottable badges are gone and honestly if you want them back we should be asking Korean players to push for potential on their badges.
    It would make Genesis badge actually worth something for them as well as it just makes sense.
    Badges make so little difference without potential you could easily just remove them from the game and nobody would probably care.

    Also, PLEASE learn to format your post. The enter key exists, use it.
    SlicedTime