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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Hlotus is quite nice boss but there are several issues that you can't really do anything about.
1st phase:
Well if you have dmg to clear hlotus you can clear 1st phase quite quickly but there is just 1 thing which is making it quite annoying. If you don't have invincibility buff on when you go in the laser could kill you right when it spawns.
fix: Make the laser spawn always in X shape instead of rng of any shape when some of those create instant kill (same thing for normal)
2nd and 3rd phases:
The falling blocks before shock become phantom blocks when you are in party and someone revives when those blocks are inside map and noone can jump on the blocks avoiding shock. (this might be bug actually)
fix: don't reset the blocks when reviving when you reset the falling scrap.
Bouncing balls deal sometimes dmg to you multiple times at once. Those balls should be 25% and 33% dmg, so you can dodge something more nasty by going through those balls but you never know how many times those balls deal dmg to you. Quite often those situations end up in death and that shouldn't happen (might be bug aswell)
fix: add the normal invulnerability between ball hits, falling scrap and lotus other attacks could still hit you.
Shock starting sometimes before blocks are on ground or starts so late that the blocks vanish before it's over, causing nearly impossible situations to dodge that shock.
fix: Standardize the shock starting time to 2 secs (or something) after the blocks have hit the ground so dodging the shock isn't just about luck.
When you bind lotus when the blocks are in the sky the shock doesn't occur before bind is over and mostly the blocks have vanished by then. Well this can be avoided mostly but sometimes when you cast bind skill he can still start casting 1 skill and sometimes it happens to be shock.
fix: standardizing the time to set starting time and nullifying the effect completely if lotus is bound when shock should start.
Falling blocks stunbombing you to death is rng but not really something that should be fixed since that's part of the boss.
When hlotus you can enter once/day it's quite annoying that it has so much rng that sometimes you die out quite early without having any chances of clearing it and sometimes there's just no problems at all on getting to the end.
Fixing those situations would reduce the completely random deaths you're not really causing by failing to dodge something, but make the boss more skillbased and still quite hard one.
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