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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Arcane Symbol Equipment Slots
Arcane Symbols being given away as individual equipment items forces the player to have a set amount of open slots to be able to progress in the game through non-event quests. The "Unending Night" Celestial event makes this inefficiency even worse. In the final week of the event, if I wanted to take advantage of it fully, I would need
twenty-four open equipment slots to be able to redeem the reward for the Vanishing Journey daily quest (7 base symbols from the reward quest, multiplied by 3 through the S rank event effect, plus an additional 3 from the Celestial event skill points). As someone who likes to hold on to event items, I don't have 24 free slots in my inventory. As a result of this, events that multiply Arcane River daily quest rewards are detrimental for me because I can't complete the quests at all. In addition to this, the event provides Nodestones for completing those dailies. My main character no longer needs Arcane Symbols but still benefits from the free Nodes. Having Symbols take up multiple slots causes another problem of wasting the player's time when trying to get rid of the unusable Symbols, being forced to drop and destroy each one individually.
The simple fix to these issues would be to replace the Arcane River quest rewards with Coupons, ones that function similarly to the Arcane Symbol Selector Coupons from events, albeit ones that only distribute Symbols from that one specific area. I.e. Completing Vanishing Journey daily quests would reward 8 Vanishing Journey Coupons that stack up to 99 in the player's Use inventory. Chu Chu Island would have its own Chu Chu Coupons and so on. The player would then be able to use the coupons at their own leisure and not worry about inventory space at all.