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Check out the v.217 Sengoku Returns: Asura War Patch Notes here!
Cooldown Reduction Potentials
Does "Skill Cooldown -1 second" potential affect the charge time for skills such as Cardinal Torrent :
"MP Cost: 15, Consumes 1 Swiftstrike Charge
[...] You gain 1 Swiftstrike Charge every 7 sec, and can store up to a maximum of 5."
Or the upcoming Paladin skill Mighty Mjolnir :
Level 25: Consumes 500 MP.
[...] tons of damage [...] You will prepare 1 hammer every 15 seconds and you can store up to 2.
Cooldown: 2.5 seconds.
Basically, would it not affect the skill because of it's 2.5 second cooldown or would it give a hammer every 14 seconds instead of 15?
Thank you and happy mapling