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Hayato revamp idea

SunkenSunken
Reactions: 100
Post: 1
Member
edited September 2020 in Suggestions, Feedback, and Requests
Recently hayato was revamped along with kanna, but only few things had changed, including diagonal hitokiri and i-frame for zankou. Unlike other sengoku class kanna getting continuous feedbacks, hayato is abandoned. Hayato has many problems to be solved and I want give some suggestions. (DPM chart shows hayato is located 43 out of 47.)

Hayato's issues are...

>lack lines.
>lack burst damage.
>terrible mobbing below 200.
>hardest 3 line node chance.(I used 2500 nodes and got none)
>meaningless sword energy system, only used for phantom blade.
>high dependence on phantom blade.
>skills which need improvements.(hitokiri strike, battoujutsu advance etc...)
>more problems not listed here...

Hayato should appeal his identity as a balanced mid-tier class samurai using eye-catching skills and dashes. Listed some skill improvements for this purpose below.

*Sword energy system

•Max energy adjusted.
1st 400
2nd 600
3rd 800
4th 1000
>summer rain/hitokiri hundred strike cost will be lower in low level zone. This will help mobbing before 4th job advancement slightly. Both skill's buff will be availabke after 4th job advancement.

•Cost for quick draw(100) removed.

•Hp/Mp bonus for normal stance removed.
>Changing stance results in hp loss in some situations.

•Final damage 20% at 1000 energy.
>Successful control of sword energy should be more rewarded.

0st

Summer rain
•Skill cost changed from 725 to 1000.
•Now gives 45s buff
Attacks nearby 6 enemies with 150×3% damage every 3 second.

Hitokiri hundred strike
•Skill cost changed to from 725 to 1000.
•I-frame and binds the enemy during cast time.
•Now gives 45s buff
Triggers final attack attacking bleeding enemy from bloodletter. (70% chance, 150×3% damage)

>Phantom blade's power shifted. Also making shinsoku a better choice to use in some situations.

1th

Battoujutsu Advance | Battoujutsu Combo
• Hitting any of the moves or pressing this skill's hot key will activate 1st stack buff.
Each stack lasts for 8 second, and grants 2% attack power. Stack will rise if hayato use any of the unused move below. This skill will change to foremost move unused once stack buff is activated. Successfully casting 8 moves will grant 60 sec buff that cannot be extended.
16% attack buff, sword energy earned is doubled.

Normal stance: 10 energy per enemy
Quick draw stance: 4 energy per hit

1st Attack: Surging Blade
2nd Attack: Shouryuusen
3rd Attack: Slash Up
4th Attack: Falcon Dive
5th Attack: Dankuusen
6th Attack: Sweeping Sword
7th Attack: Tornado Blade
Final Attack: Sudden Strike

•Skill delay reduced.


Sanrenzan / Blade flash
•Jin/Fuu/Rai skills from 2th~4th advancements will enhance this skill.
>Meaning easier core enhancement. Rai skill damage will increase 2% for each node level.
2th

Vapor blade
•Skill delay reduced.
>Making shinsoku cancel unneccessary.


Military might
•Max hp/mp increased to 40% at max level.
>Moved from normal stance bonus.

4th

Rai sanrenzan
•Deals 240×4%  260×5%  280×5% damage at max level.
•Extra damage chance removed.


Rai blade flash
•Deals 500×6% damage at max level.
>Rai skill damage slightly increased.


Hitokiri strike
•Now crit buff works properly.(Crit chance will be reflected in your status window and buff freezer will protect the buff.)


Shinsoku
•Can use dash while holding skill key.
•Bug fix(Shinsoku cancel, skill freezing after holding key for 10 sec.)
•Skill delay set to 150ms(6.66×3hits per sec), total damage remaining same.


Eye for an eye
•When taking or evading an attack, hayato counterattacks the enemy. Attack depends on current stance, and attack only once every 2 seconds.

Normal stance: Rai sanrenzan(until 2nd slash) with 50% final damage.
Quick draw stance: Rai blade flash with 50% final damage.
Hyper skill

God of blades
•Gain abnormal status resistence, 80 attack power for 30 second. Cooldown 120 second.

5th

Phantom blade
•Final damage decreased from 23% to 17% per stack at level 30.


Ultimate will-God of blades
•Bug fix(Final blow animation appearing when player is out of range.)


New 5th skill
•Keydown burst damage skill. (Imagine dark knight's cyclone skill) Costs 100 sword energy every second.


I know hayato is JMS contents, so writing something here will be useless. Just hoping JMS to hear hayato user's feedbacks and do a better revamp in the future...
Sorry for my bad english and thanks for reading:D

Comments

  • BeefBeef
    Reactions: 2,560
    Posts: 219
    Member
    edited September 2020
    lack in burst damage? despite being one of the most strongest class only to be bottlenecked by lines
  • desertblu3desertblu3
    Reactions: 200
    Posts: 6
    Member
    Beef wrote: »
    lack in burst damage? despite being one of the most strongest class only to be bottlenecked by lines

    ....what? What makes u consider Hayato to be one of the strongest? There's top level contenders like DB, Adele, Hero, etc. I don't consider him weak, but don't think he's exactly top tier.