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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Change Veteran Formation from +% to +%p
After doing some investigation, and falsely reporting a bug, it turns out that flat +% damage boosts to a specified skill acts the same as a regular +% damage source. Because of this, the extra +150% damage from Veteran Formation acts additively to damage% and boss damage% sources causing it to fall off massively once you begin obtaining these sources of damage.
So, in order to make the class on par with the many, many skill changes that have come to other classes from KMS, I suggest following the trend of converting % damage increase to either: %p increase for the skills, that way they receive an enhancement that doesn't immediately fall off the moment you gain damage %and boss damage %, or to convert the skill into a final damage buff for the specified skill.
Over the years, most sources of + damage %, either as a general buff or to a specified skill has been converting into either % final damage, or %p. I'd find it unfortunate that, just because Beast Tamer isn't a KMS class, they don't get given this treatment either.
This suggestion isn't some super major game changing suggestion, I simply suggest that Beast Tamer should receive the same treatment as other classes, such as Demon Slayer in KMS's most recent balance change, in where % damage increases to a specified skill is instead swapped out for a %p enhancement, allowing it to be far more beneficial at later levels.