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GMS Blaster skill bug

gmsrblastergmsrblaster
Reactions: 500
Posts: 21
Member
edited July 2021 in Bug Reporting
Blaster skill introduction:
V1:Rocket Punch ;
V4: Afterimage Shock;
Hyper Skill: Cannon Overdrive

When bursting damage with V1 V4 and Cannon Overdrive at the same time.
If V4 ends before V1, it will occasionally fail to consume ammo
This bug existed when Awake version V4 first came out in September 2020
The bug hasn't been repaired yet
This is a disaster that very few blasting players suffer
It ruins the player experience
The bug happens accidentally is that sometimes ammo can still be used correctly when V4 is exhausted
But KMS doesn't have this Bug
his bug may only appear in a high-latency environment
Or the Easter Eggs that development leaves for blaster players

this video shows how the bug works. please fix it. God bless you!

https://youtube.com/watch?v=nS0iGxlsv2A&ab_channel=MichaelRitchie

Comments

  • gmsrblastergmsrblaster
    Reactions: 500
    Posts: 21
    Member
    edited July 2021
    anyone can help us ?
  • gmsrblastergmsrblaster
    Reactions: 500
    Posts: 21
    Member
    edited July 2021
    Blaster can reloads 2 Ammo immediately when using a charge skill .
    But, in a high-latency environment, There is a delay in Ammo recovery
    The latency is also reflected in the bullet system UI。
    After experiments, the delay of the bullet system is likely to be the cause of the bug。
    So, if change bullet system to local skill logic may solve this bug.

    this patch shows an awake update:
    Overall improvements were made to the skill logic to fix the issue where an entered skill would fail to activate due to effects such as potion use, Auto Buff or Auto Feed for pets, and the activation of skills that do not affect character actions.
    https://maplestory.nexon.net/news/63065/updated-november-18-v-218-awake-ascend-to-mastery-patch-notes
  • gmsrblastergmsrblaster
    Reactions: 500
    Posts: 21
    Member
    edited July 2021
    In patch: [Updated December 22] v.218 - Awake: Ascend to Mastery Patch Notes
    Overall improvements were made to the skill logic to fix the issue where an entered skill would fail to activate due to effects such as potion use, Auto Buff or Auto Feed for pets, and the activation of skills that do not affect character actions.

    Blaster also need to fix skill logic.
    Blaster own almost highest dpm in game. But skill delay make blaster can't entire release skills.
    So,Blaster's Dpm is a scam. Because, skill delay can't reach that dpm numbers.
    For example:
    Bunker Buster Explosion, due to delay, this skill Additional shockwaves may be disapear which makes huge damage .
    Magnum Punch and Double Blast is the same problem, sometimes can't trigger at same keydown rhythm because of delay .
    Blaster is a difiiculty class. Hard to output damage.Due to delay, It's a bad experiencr.
    So many damage disappear by delay.
    Please make a similar patch to fix balster skill logic.

    Sincerely, thanks. God bless you!
  • TinkermhmTinkermhm
    Reactions: 100
    Post: 1
    Member
    I also get the same bug too. It drives me crazy. Imagine that you can only choose to give up the rest duration of Rocket Punch in order to burst the whole damege during the binding or restraining time OR you just have to use these buffs in certain order to avoid collision which means no BURST any more...HOW FUN IT IS!
  • gmsrblastergmsrblaster
    Reactions: 500
    Posts: 21
    Member
    edited July 2021
    go go go fix it please God bless you
  • gmsrblastergmsrblaster
    Reactions: 500
    Posts: 21
    Member
    edited July 2021
    111111