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Will boss fight white eyes

JarvickJarvick
Reactions: 820
Posts: 3
Member
edited August 2021 in Suggestions, Feedback, and Requests
So as we all know will is simple enough for all classes if you know and practiced the mechanics that is if you're not a teleport class
Phase 3 has 2 major things to dodge, orange/yellow eyes and white eyes. Orange requires you to stay basically still to not get hit and white eyes requires you to move right before it hits
The problem in phase 3 which is quite annoying, can make you fail, and known is that both are affected by server lag. Orange eyes are not an issue as you can dodge it by staying still. White eyes on the other hand since it requires you to move if there is any server lag it gets delayed and since you can't predict the delay teleport classes get often even when it should've been dodged.
Just today I and I also expect many others die out or get close to dying out not because they didn't dodge it, but because there was no way to dodge it.
In normal Will it is still a problem because it does 90% of your HP rather than a full 1hko. In Hard Will it is a 1hko so if there's any server lag you either have to iframe it or just hope luck is on your side.
It has been there since the start as far as I know and it still hasn't been fixed. It causes unnecessary fails and if phase 3 lasts long enough you're guaranteed to die out if you're a teleport class as it needs timing rather than a flash jump which keeps you moving for longer. This really needs to be fixed to be client sided rather than Luck based server sided to be immune to any server lag or possibly personal lag.
Nexon has shown that they can make abilities client sided as they did before so why was this not fixed or even addressed.
From my knowledge only Will has a critical lag/latency problem but there may be others. So please nexon fix this as in times it makes phase 3 sometimes unplayable for a good chunk of classes including but not limited to: explorer magicians, Kanna, Battle mage, Luminous, Evan.
PirateIzzy