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Totem removal = player removal

dx5231dx5231
Reactions: 110
Post: 1
Member
I can't be the only one that is quitting at the mere mention of totems being removed. Truth is - without totems, the game is boring as hell to play (it's already boring but at least you get some dopamine hits from all the mesos and nodes you get when grinding with a totem). Nodestones, familiar cards, mesos, exp, droplet stones and posssibly more are directly tied to grinding, and ALL of these will be significantly impacted by their removal, not just starforcing (which 20% is seriously INSULTING, it's still a serious loss even if that was the only area of the game affected). If you're really dead set on removing them, the bare minimum you need to do is either increasing spawns to match totems all the time, or increasing exp/meso/drop rates from all mobs to make up for the loss. But who am I kidding - GMS is nothing but a slave to KMS, they have no autonomy these days, and they clearly do not give one single fornication about us, there's no passion in developing this game no more, it's just all about milking as much money as humanly possible. I know the idea of removing totems is to push players to do dailies even more with higher levels of monster park with increased XP among other things, but my god, I cannot understate this, I HATE DOING DAILIES SO MUCH!!!
TurtlesRock

Comments

  • MiraMira
    Reactions: 4,160
    Posts: 485
    Member, Private Tester
    edited October 2022
    Yeah for some reason Korean players apparently enjoy having their time completely wasted, and therefore kms thinks that gms should also play like that. -shrug-