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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
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Suggesting Crit Rate over 100% be added automatically to Crit Damage . Before you deny this because its hard to implement change anything over 100% automatically gets applied to crit damage which could be represented by G. I',m not sure what the crit formula is but if ( x+y ) = Z with Z being Total crit chance , X being Crit chance from job / char skills , Y being Crit Chance from Link Skills . There should be a way to add to the "G" or Crit Damage pool from anything extra from Z. Instead of Crit Damage just being G it is G + anything extra from Z. ( Z-100 ) gets added to G if the value is positive only. It's hard for me to think of how to code it without seeing what is already existing . And for me to think of recreating something without knowing how it would fit in with the already working pieces would be a waste of my time since I wouldn't have a project of my own to add it to yet. Im sure the formula would be good if I do decide to eventually.
Comments
Critical Rate is excessively easy to get and this would create a huge power jump for certain classes who can easily break 100% critical or get it passively.
As far as coding goes it's pathetically easy. But this doesn't change the fact that this would be a radical change that would break the balance of the game and invalidate an entire class skill.