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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
make tickets duration stackable for....
Exp tickets(6 stacks max)...so instead of lasting 15-30 min it can last 1.5 to 3 hours by consuming 6 tickets
Boost potions(Ciders, Monster Park potions, other potions)(6 stacks cap)
some other items that can be use simultaneously with exp ticket//dps boost potions
this would help to not get interupt mid-combat(especially to avoid loosing combo score and also be much less annoying
in addition to the following...make characters retain the effect remaining time active so that if disconnection occur ppl wont get piss off if they power out or if sudden net lost for wtv reason...wonder why this wasn't implement years ago though.....such a huge QoL
with the death system in mind that destroy said tickets i also have idea on how to handle these without it causing a nasty result
basicly code it so that the tickets are automaticly used in a queue line
if the player die only destroy the currently active ticket while leaving unharmed the 5 other tickets
upon dying make it so that the next ticket in line ISN'T consume while the death debuff is active
when the Death Debuff run off, prompt player to ask them if they wish to resume the remaining ticket in line
or if they want to put these ticket on hold for time being
Comments
Edit: Basically apply this to all item based buffs (Green pot, Guild buff, etc) and not just EXP coupons (but those too)