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make tickets duration stackable for....

RedRavenRedRaven
Reactions: 1,215
Posts: 248
Member
edited August 2023 in Suggestions, Feedback, and Requests
Exp tickets(6 stacks max)...so instead of lasting 15-30 min it can last 1.5 to 3 hours by consuming 6 tickets
Boost potions(Ciders, Monster Park potions, other potions)(6 stacks cap)
some other items that can be use simultaneously with exp ticket//dps boost potions

this would help to not get interupt mid-combat(especially to avoid loosing combo score and also be much less annoying

in addition to the following...make characters retain the effect remaining time active so that if disconnection occur ppl wont get piss off if they power out or if sudden net lost for wtv reason...wonder why this wasn't implement years ago though.....such a huge QoL

with the death system in mind that destroy said tickets i also have idea on how to handle these without it causing a nasty result
basicly code it so that the tickets are automaticly used in a queue line
if the player die only destroy the currently active ticket while leaving unharmed the 5 other tickets
upon dying make it so that the next ticket in line ISN'T consume while the death debuff is active
when the Death Debuff run off, prompt player to ask them if they wish to resume the remaining ticket in line
or if they want to put these ticket on hold for time being

Comments

  • FuhreakFuhreak
    Reactions: 7,670
    Posts: 1,623
    Member, Private Tester
    edited August 2023
    No need for the death system idea as we're getting permanent buff freezers soon, but I like this idea. I can't tell you how many times I've used a potion that still has 10-15 minutes left simply because I don't want to have to rebuff on the next boss. It would be nice if those extra minutes carried over onto the newly placed buff.

    Edit: Basically apply this to all item based buffs (Green pot, Guild buff, etc) and not just EXP coupons (but those too)