[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Hexa Link!!! + Other 6th job ideas

ChainsparkChainspark
Reactions: 710
Posts: 21
Member
edited February 9 in Suggestions, Feedback, and Requests
Hello, wanted to start with thank you for the opportunity to present this idea. The idea is the hexa link system that comes with several benefits to 6th job. It is the actual implementation of skill combos and is super usefull for balancing completion as it offers classes that dont necessarily make number sense other benefits. The idea is that skills can combine in combinations. Combinations offer more than just damage boosts. Things like extra stars, status effects, summons, or even different animations are included. The idea is that it is not just the main skills for damaging/bossing that are combo enabled, but even earlier skills. An example would be mechanic summoning portals, then bots, then healing, which would summon bots that status and health heal the party. An alteration could summon bots that debuff the enemy. Another example is kinesis using different skills that connect with its gravity well and other skills which cause stuff like floating trains or weights (weights could be final attack skills, and trains could be drop on command). Origins are not included in combos.