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Monster Collection QoL/Adjustments

PHDSkylaPHDSkyla
Reactions: 1,160
Posts: 33
Member
edited March 25 in Suggestions, Feedback, and Requests
I like monster collection. ngl it's my favorite part of the game, but it's not without its issues.
Not all of these have to be solved, but i'd like it if some are.

These are...
- Rare Boss Minions (e.g. Pianus' Bloody Boom, Chaos Zakum in general, OMNI-CLN's Wipe-O-Matic)
- Very low spawn monsters (Prison Guard Boar/Rhino, Golden Bee if you don't use the workaround, everything in the Tower of Oz, anti-AFK monsters)
- Quest-Exclusive monsters (Viking Squad, the 3 goons from Lara's introductory quest, Hazard's Vile Crony from Cadena, something from Illium that i forgot which one it was, Stray Dog from Mihile's tutorial, and Starfish from Cannoneer's 0th job area.)
- Monster Park having a 7/day limit (No, i'm not implying that we should be able to repeatedly do Monster Park for even more experience. It's possible to do an entire run of Monster Park and kill its boss, then talk to Speigelmann instead of leaving through the portal to not have it count as one of your 7 daily entrances. There are several bosses that are best collected in Monster Park instead of though their respective Party Quest due to the inconvenience, and Morass, Esfera, Sellas, and Moonbridge's Monster Parks contain a monster that doesn't appear anywhere else.)
- The "pity" system only applying up to level 120 monsters (Don't get me wrong, I like the fact that if you're fighting a level 120 monster, you only need to kill it 5000 times to be guaranteed to collect it if RNG hates you. The issue is that you can kill a level 121 monster over 20000 times and not get it.)
- Several monsters that are actually bosses being counted as normal enemies in the collection instead (Related to the pity system, but also the fact that the % for getting a boss is higher than for standard monsters. A non-exhaustive list is: Giant Spider (Tower of Oz), King Castle Golem (Lion King's Castle), Rombot (Eos Tower), Soaring Griffey (Dragon Rider Party Quest - This is a 3man PQ which makes it more frustrating), Giant Golem, Blackheart Negative, Broken Golem, and Fragmented Golem (Labyrinth of Suffering)
- Monsters having the wrong name sometimes. (Some of these I understand, like the Mu Gong in Aran's quest being "Mu Gong's Shadow". But Griffey in the "Bounty Hunt" bounty hunter portal should be Soaring Griffey due to both of them sharing flying movement, unlike Griffey the boss which doesn't.)
- GMS-exclusive issue: Blackheart Negativeis only obtainable through Mirror World Kritias. But Zero isn't available to create outside of events, so several people have no way to obtain this for their monster collection through zero fault of their own, even on reg server where you can buy your way to endgame.
And finally...
- Inferno Wolf. (There's no way to tell what % it'll be at when you go in, leading to most people deciding to hyperfund a character near the end of a wolf's level range to be able to take down 10%+ of its health in the 20 seconds they have access to. This is easier on reg server where you can trade Ultimatum rings. Several people want Inferno Wolves to be changed to only 1 channel for the wolf where everyone ends up.)