[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Decrease spawn timer for full map clears
I know this might not get much attention, but farming in Maplestory becomes a bit tedious when you kill all mobs in a map so quick that you are left standing in place for a good 5+ seconds for the map to respawn.
Now 5 seconds may not seem like a lot, but as an example at level 259 on map "End of the World 1-4" in Limina, a full map clear equates to ~0.01% of a level up (31 mobs). This means ~100 map clears are needed to achieve 1%.
If you are able to clear the full map and are left standing for 5 seconds for a map respawn, this would amount to ~500 seconds of wasted effort doing absolutely nothing (a little over 8 minutes). Why?
Can Maplestory servers not handle this level of respawn?
Skills (such as Kanna's Kishin) and/or items (such as totems) which increase the spawn rate and mob count can be compensated through either increased EXP rates for mobs killed during one of these effects, and/or increased mob count.
Maplestory likes to gatekeep a lot of quality of life functionality from players which deters a lot of players from pushing forward. As an example, the current event offers a pet capable of looting all items within a set radius (basically like a vac), whereas a character looting without a pet is atrociously slow.
Let me know your thoughts!