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Some KMS Changes I hope to see in the future

DaxterbeerDaxterbeer
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edited December 9 in Suggestions, Feedback, and Requests
This list is a bit different from the other list I constructed since instead of cutting time without making content more effective, this one consists of expansions and removal of some limitations of certain content.

Legion Shop:

The wares of the shop shouldn't have a purchase limit. Enhancement items like stamps and scrolls and flames are limited per character and the weekly purchase limit can be bypassed by moving the item in storage and having mules work on them (not applicable in Reboot.) The Karma version of cubes and flames have a world limit and can be placed in storage. Wouldn't it hurt for Nexon to allow infinite purchases of these items given you have the Legion coins for them. There really shouldn't be an extra if you want to buy extra EPOTs, stamps, or flames. The same can be said for legion coupons. If you add up the durations of all the 10, 20 and 30 minute coupons, you have 20 hours worth of extra EXP, Drop, Meso or just more ATT but you have to deal with the weekly limit. Missing Sunday reset results in less of the beforehand mentioned coupons and enhancement items. If someone wanted to buy 100 Clean Slates at once during Spell Trace Fever or buy 40+ hours worth of coupons for a grinding spree (not recommended doing it in one session but whatever), there should be no restriction for that. I see the potential problem of giving the user access to a surge of Clean Slates instead of an allowance, but is already exploited by passing the unworn item to your characters so there shouldn't be a problem of hitting your Arcane Glove which you are wearing with 100 Clean Slates from your Legion Shop.

While we are on the topic of the Legion Shop, some goods that can be are:

100% Bonus Potential Stamps: After Nexon changed Eboss Bpot stamps to Regular Potential Stamps, it has been a lot harder to add a third line of Bpot to our items. This should remedy that

50%/100%Golden Hammers: The only way these are obtainable outside events is if Fritto/Pollo or from Eboss/Emobs.


Innocence Scrolls: There are Innocence Scroll in Legion Shop and the only way of finding them is from EBoss/EMobs.


Sixth Job:

When we unlock 6th job, our Origin Skill is the only thing unlocked at LVL 1. I am wondering if this could be expanded to other nodes as well such as our mastery skills so we can experience more of their improved skills without farming, buying or doing dailies for a few days to unlock them while not giving them something too busted at the beginning. We should be given access to our whole kit once we enter Cernium. This is similar to how unlocking 5th Job gives you all your class's skill nodes and a random assortment of nodes. When our character first comes to Arcane River, they are given a taste of all their 5th job skills and some random skills from their kit as well as maybe some common nodes. Feels a bit odd that you are given a 6 minute nuke for entering Cernium and its pretty much overkill for the mobs then you are back to normal after it dissipates. Common Hexa Skill can be locked.


Fifth Job:

Classes have trinodes to deal with so they can boost their main kit while not wasting slots/materials on useless skills. Sometimes we boost the wrong skill because we were experimenting or a class change changed so much that the main skill on the trinode is useless. You can always disassemble it and get a refund in fragments and build the perfect trinode again. Should there be an option that allows us to change a trinode's options without resetting the level. We have this system in the form of changing stats on Legion Artifacts and HEXA Stats. It is about time it makes its way down into the V Matrix. The changing fee can be in fragments or mesos.



Other Changes going to be added soon.











Fuhreak

Comments

  • DaxterbeerDaxterbeer
    Reactions: 7,510
    Posts: 1,072
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    edited December 9
    This section is more tailored for GMS since KMS went with the cubeless route so these changes would make less sense in their version.


    This points were originally for the Legion Shop section, but KMS removed pretty much all references to with their Magic Wand with the exception of some events. Now it's for the GMS section.

    Legion Shop:


    Karma Solid Cubes: This would increase players chances of creating Legendary Items. Preferably if the cube weren't Karma, players in Reg can have an actual shot of selling items that are Legendary without having to get scissors but this is already unlikely.

    Hard Cubes: We used to have this is the shop and it was possible to make Unique items that are still tradeable. Would it kill Nexon to have us make Unique items for other players instead of just limiting us to Karma ones.


    Cash Shop Cubes

    Currently in regular servers, the Cash Shop offers Glowing Cubes and Bright Cubes for regular Potential and Glowing Bonus Cubes for Bonus Potential. So far players have better results with regular potential due to having the Bright Cubes so there is no risk of losing good lines due to the ability to pick before or after the roll. This isn't the case Bonus Potential as the only cubes regular sold are Bonus Glowing Cube which don't allow you to decide which result you want to go with. Every roll is a gamble. In the merching world of Reg Server, getting 3 very similar bpot lines is hard, even harder for your class. It is hard to get 2L or 3L of your useful stat on your accessories/some armors that the order is swapped. EXAMPLE: If you are a Thief working on a Pitch Boss, instead of rolling for 3L LUK or a combination of ATT on it, you would roll for any 3L of the same stat even if it weren't for you class then go trade it in with someone who actually rolled 3L LUK. This trick is useful, but is doesn't work on armors and weapons since those are class restricted so there are no other classes that would would 3 lines of the same junk.


    Here are 2 solution to making better Bpots:


    Bonus Bright Cubes in the Cash Shop: Regular Server has gotten Bonus Bright Cubes a couple of times before, but they have been found in event coin shops and not readily available in the cash shop. Having to deal with Cube Service is annoying and frowned upon since you have to deal with PSOKS and the possibility of getting scammed. Having BBCs in Cash Shop all the time would make getting multiple good lines on Bpots easier and may make 3L Bpot more obtainable.


    Magic Wand: This system allows us reroll Pots and Bpots using mesos depending on the equip level and its rank. with higher level and higher tiered potentials being more expensive. The perk of this system is that the user can pick the results they want like Bright Cubes and its Bonus version. Only potential I don't see this being implemented is that it was balanced around KMS's meso rates and their meso daily cap. How this would be implemented in GMS puzzles us since we have higher income and don't have a daily limit. If this change was implemented, we would either have higher reroll prices or get the meso limit and if existing cash and non cash cubes should be effected. I would prefer if neither were removed if Magic Wand were implemented so that an alternative exists to those wishing to pay with NX for cash cubes rolls and those who want to make inexpensive items using boss and crafted cubes.

    This idea doesn't sound very "GO WEST!" but it might be something that might help us have a better chance against upcoming content that demands stronger gear and better players. Another benefit to Wand over Cubes is that you don't run into leftover cubes from purchasing too many at once and finishing early. Cube services would be less of an issue due to us pretty much having the ability to "Bright Cube and Bonus Bright Cube" any time.



    I want to hear your thoughts on the Bpot one since its a very hard obstacle to deal with in Reg servers.