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Returning Old Events for Legacy Rewards

DaxterbeerDaxterbeer
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edited December 2024 in Suggestions, Feedback, and Requests
So far the game has a few of legacy items that are exclusive to past event that hadn't made a return. This created a gap between players that started long time ago. I hoping Nexon can run these events again so that players who are new or missed the event or just didn't make it to completion has a change to get it back and become stronger. Here are some events that can be rereleased as well as some improvements that could be made so we aren't complaining about the same issue from over half a decade ago.

Misty Island: Can be rerun as is. The energy tent exploit has been patched AFTER the event was over so there might be a rerun for it or Nexon staff did something silly. This will allow players access to the Misty Island Totem which is the only totem in the game that has access to flame stats. Aside from that, players would be able to redo the achievements in the event to get more flames if they currently have bad stats on their totems. Also forgot to mention it was one per world so mules don't have access to this item.

Improvement to the event- Not I can think of aside from making sure player and enemy movement is smoother and not laggy.

Lab Server: The private server-esque event where everyone had inflated EXP but death made them you start over from level 10 (but you kept to keep your stats.) You get a Legion piece based on the highest level you reached as well as an additional for one completing some bonus missions. This event should run again as the Legion blocks gave a lot of attack and provided decent grid coverage. This was only once per world so it would be nice if they re ran again so a player can give another world that they play in another 2 legion pieces.

NOTE: Our previous Lab Servers were Explorers (excluding Dual Blade and Cannoneer) only so we got to play with those. TMS ran the event twice so the second season consisted of Cygnus Knights

Improvements to the event- Not really. We can either get the Explorer version or the Cygnus Version.


Abyssal Expedition: There wasn't much challenge. Just AFKing and assigning gear to your party to get a Legion Piece. This was the second time we got a Legion piece as a reward at the end for killing Manon. Wasn't fun due to the long time it takes to cap and we couldn't do anything during that time so skill couldn't be used to speed up clears.

NOTE: Since it was the second time we got a Legion piece as a reward for clearing, it introduced the 2 event legion block limit. Out of the three Legion Blocks (2 from Lab Server and 1 from Abyssal Expedition) only 2 of them can be placed on the board at a time. Players would pick the best 2 pieces that block assuming they didn't reach 250 in the Lab Event and only got 200 and did the special mission. Might had been an effort to reduce FOMO or reduce legacy event by having this event sub out of of the 2 previous Legion pieces.

Improvements to the event- Since we couldn't die and only the attackers in our expedition mattered (except maybe 2 skills to group or power up our team,) the event could had been designed like Monster Collection where we move our characters through the maps. The event was very braindead except when entering a boss.


Sengoku High:This event was very basic. Just a gauntlet of classes to fight. Was doable in a few minutes. The reward was none other than the Sengoku Hakase Badge. This is the one of if not one of the most powerful legacy item items. It is the pottable badge everyone has been wanting to see return. Players are missing out on a Level 160 22 starrable and pottable badge which even beats the Pitch Boss's Genesis Badge. Returning this item is pretty much a must to level out the playing field between veterans and newcomers. This also affects older players who are playing new characters as I've seen players complain that their new main doesn't hate a badge but their old mule/main has one. Aside from that, you can get the Sengoku Totems which were strong totems back in the day (not BIS.) A completed totem set granted the user a 3 minute FMA skill (500x 3) which was strong back in the day.


Improvements to the event- This event was super old and predates 5th Job. Could be returned as is, but it would be the easiest event with the biggest reward.


Ride or Die: Ongoing event. 6 bosses in random order with up to 20 random crap added in. The rewards are dictated by your score and how hard you chose your bosses (HP and extra junk.) A day before boss reset, you are given Kazax Fragments based on last week's performance. For regular servers, the ultimate reward is when you open your Kazax Fragments and get a Chains of Resentment, which gives the caster a higher spawn rate and increases mob capacity in the map. There are also the coin shops for your growth like cubes and flames. At the end we will also get a Legion Piece for doing it for 10 weeks. Since we aren't at week 10 yet, we are yet to find out if the legion piece counts towards the 2 limit or it is a new piece we can plop alongside the other 2.

Improvements: The end rewards are fine, but the content is horrendous. If it weren't for the Chains of Resentment being a prize, this would be the worst event.

In the room where you select your difficulty, you are unable to summon familiars. WHY? You will have a harder time fighting because you have to re summon your familiars when the fight starts or forget 120% Boss damage because the boss is already on the offense.

KMS usually gives us QOL for bosses and so far none of it even applies here. When you begin the battle, you are forced to watch an unskippable cutscene. KMS has allowed us to skip boss cutscenes so that we don't waste seconds of our pre-boss buffs. We cannot make use of our full buff because of a cutscene in a way and the fight is already extra dangerous thanks to the extra challenges. KMS has done other things as increase visibility such as VHilla's portrait in the lower right corner being removed as soon as the battle starts so you can see where you are going. During the boss rush, Kazax has to say something every 10 seconds and it blocks the screen. Aside from that, when we activate Althea's skill, half the screen is covered. I know it is somewhat fine when you are mobbing and your proc the event skill FMA that gives a butt-ton of points and EXP and kills the screen, the same cannot be said when you focusing on a boss with extra hurdles thrown onto it. The fight becomes a mess since you cannot lower the opacity or disable the NPC portraits.

There challenges a few very poorly designed extra designs added to the boss. Movement inhibitors such as reverse, stun and being launched are not and is just a cheesy way of dying. So far all these extras just make the boss more annoying hard because your dodging becomes worthless when you are under Vellum's breath but Kazax decides to launch you away anyway. There are so many random elements added that your experience soloing Ctene becomes worthless when Kazax is only going to cheat. This boss content becomes agonizing from the lack of visibility and controls from the NPC portraits blocking your view or Kazax sabotaging your movement/view. The only way to get a good score in this to blow it up with your origin and burst.

The way the rewards are distributed are bad. When you kill the boss, you get a floor of coins and other stuff such as event bags of herbs/ores. The problem is the coins not stacking properly. Instead of dropping coins and you they get added to your total without clogging your inventory, the coins drop and they fill up your USE Tab and it is in the most cruel way. If the boss drops 15 silver coins, he will drop it as 5 sprites each worth 3, and they will need 5 USE slots. Why does one currency need 5 slots? Then you would need to click on each individual coin stack in your USE Tab to add them to your total. KMS, you already know how to make Sol Erda Energy from bosses not go in any inventory, you made cubes obtained in the same day stack and you also know how to stack basic coins like Root Abyss. Why is coin obtaining this tedious? It is like they purposely chose the worst way for us to stash our coins by making them not stack and having to almost individually claim them when they already perfected the art of coin storage.




TLDR: We need these events to return or rather take the rewards from the old events and make better events with them otherwise new characters will be at a permanent disadvantage. Ride or Die is just a lost cause and the totem being a reward prevents it from scoring a 0 on a scale from 1-10.