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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
why hyper skill in Poison Mist Eruption ?
doesn't that skill benefit from more Mist Cloud 5-6 active than just 1-2 b4 erupting ?
Poison mist early detonation doesn't make sense to me
like are you guys just spamming poison mist X6 then using eruption ? without using your flame sweep and other skills while doing that
i tryed activating it without using poison mist but 0 cloud were up over a minute, so my conclusion is you guys spam poison mist to make the eruption cooldown worth it
if someone could explain what i'am missing here
Poison Nova
Creeping Toxin
DoT Punisher
Flame Haze
Elemental Fury
Megiddo Fames
and Poison CHain are all being use as soon as its off cooldown
is there a skill i'am missing beside poison mist that can generate poison clouds (except in mass unlike poison mist)in 1 cast ?
obviously i spam Flame Sweep while the skill above are on cooldown
and the passives active skills are turn on(Inferno Aura, Teleport boost, Ignite, Magic Guard)
asking because a guide is recommending that and i dont understand why when eruption benefit from more poison clouds active when activated
or i'am i playing it wrong and i'am suppose to flame sweep once every 5 sec and spam poison mist ?
its the only class i can't wrap my brain around...i'am lvling it a bit atm, but imma need to gear it later for legion power....so i'd like to understand how it work b4 i get to that point(which be soon enough)
Comments
"The damage will increase proportional to the number of continuous damage effects applied to the target."
The skill should read "Final Damage Modifier: +20% for 2 continuous damage effects, +54% for 3" and so on.
To add to this confusion, after mistakenly calling DoT effects "Explosions" in the previous section, the tool tip then says "Max Simultaneous Mist Explosions: 6"
This number is referring to how many clouds you can detonate at a time, NOT the final damage modifier.
This line is correct, the ones that mention FD are misleading.
Testing this for myself, you can see that my damage increases for each DoT effect I have applied.
Starting at 1 (because the cloud itself applies an effect) ending at 6 to showcase that a 6th DoT effect does not affect damage.
My damage with six stacks was actually lower simply because my sample size (25 x 6) was too small to hit the same crit damage modifier that five hit.
Please note that on the following graph and image, actual damage is higher because Fervent Drain is not calculated into the expected FD increase.
Additionally, even though sample data image says "50" on times used per sample set, mist eruption increases by two every time it is cast so the sample size is half what it appears.
Final Damage Increase per Damage over time Stack
Sample Set
The design of F/P is to apply five damage over time effects at all times.
1. Flame Sweep
2. Flame Haze
3. Poison Mist*
4. Megiddo Flame
5. Something Else
The first four skills have DoT effects longer than their CD (Megiddo is 60s not 30s because of Burning Magic in third job)
The 5th skill does not have a 100% uptime option, however given number of options for the last stack it is almost guaranteed to be applied as well.
Options for your 5th stack include:
DoT Punisher: 16s (25s CD)
Poison Nova: 20s (25s CD)
Teleport Mastery: 8s
Ifrit: (4s)
Poison Breath: 20s
Poison Chain should not be confused for a DoT effect, despite having a duration each tick of poison chain is considered an attack, not a DoT.
Poison Mist should not be manually cast as Flame Haze auto casts this skill when it hits with a target.
You can still manually cast it if Flame Haze did not hit the boss and you still want to use mist eruption.
Poison Breath should not be used as the other skills should easily make sure you always have 5 stacks.
Side Note: The Skill Oz's Flame Gear obtained from the Cygnus Explorer Skill Questline does NOT work for Fervent drain, however it DOES work for Mist Eruption.
This skill also should not be used since your 5th stack should be applied by another skill anyway.