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Phantom Forest improvements

RedRavenRedRaven
Reactions: 1,495
Posts: 396
Member
edited April 5 in Suggestions, Feedback, and Requests
questline and dailies kills need to be reduce by 50-60%

Bosses now also spawn every 2-4 hours in certain maps in addition to the spawning to the 6000 kills+ without needing to kill anything(like old days Phantom Forest)
...that 6000 kills need in low mobs spawn maps is horrendous....like 4 hours+ of grind for a single boss....which is needed for the dailies

Dailies reward more Shadowknight coins....from 1 coin to 3 coins per clear.....thats still like 3 days of dailies for 1 single piece.....17 days for all pieces....still hella long to get but way more reasonnable......maybe up to 5 coins per dailies if you guys wanna make it players friendly

also why not add more items to the set ?
Overall coat(Crimsonwood Cursed Coat)
some cool helm/hat....Bandana or recolored silver chain hat(Crimsonwood themed) + emblem drawn on the hat.....or maybe a black Tiara with red gems ?
dark gloves with gems
Red Tornado shoes(animated spinning red tornado use as shoes)

8 Pieces set effect
+20% Ied, 5% boss dmg, 10% crit rate, max speed +15

10 Pieces set effect
wearings the full set count toward 2 set effects of another set
+8% Crit dmg, +10% boss dmg
creepy dark red aura from Crimsonwood


why i'am i suggesting that ?
well i got 1 main reason for and 1 sub-reason(beneficial to NX)

main reason: more gear available to perma beginners
sub-reason: you guys could make some money for ppl wanting to Anvil it for the effect and look :)

win-win for both side :)

slightly off-topic but related as to why i made this suggestion
would it be possible to create a special questline for perma beginners reaching lvl 200 ?
quest reward: evolving weapon
lvl 1 : 10 Weapon Attack, Attack Speed 5
lvl 2: 25 Weapon Attack, Attack Speed 5(6000 kills to evolve it)
lvl 3: 40 Weapon Attack, Attack Speed 6(10000 kills to evolve it)
lvl 4: 60 Weapon Attack, Attack Speed 6, Hit 1 Additionnal Target(15,000 kills to evolve it)
lvl 5: 85 Weapon Attack, Attack Speed 7, Hit 1 Additional Target(33,000 kills to Evolve it)
lvl 6: 115 Weapon Attack, Attack Speed 7, Hit 2 Additionnal Targets + Weapon Range Rank 2)(50,000 kills to Evolve it)
lvl 7: 150 Weapon Attack, Attack Speed 8, Hit 2 Additional Targets + Weapon Range Rank 2)(80,000 kills to Evolve it)
lvl 8: 200 Weapon Attack, Attack Speed 8, Hit 2 Additional Targets + Weapon Range Rank 3)(100,000 kills to Evolve it)
lvl 9: 280 Weapon Attack, Attack Speed 9, Hit 3 Additional Targets + Weapon Range Rank 3)(140,000 kills to Evolve it)
lvl 10: 400 Weapon Attack, Attack Speed 9, Hit 3 Additionnal Targets + Weapon Range Rank 4)(200,000 kills to Evolve it)
lvl 11: 600 Weaponn Attack, Attack Speed 9, Hit 3 Additionnal Targets + Weapon Range Rank 5)(240,000 kills to Evolve it)
lvl 12: 900 Weapon Attack, Attack Speed 10, Hit 4 Additionnal Targets + Weapon Range Rank 6)(400,000 kills to Evolve it)
lvl 13: 1200 Weapon Attack, Attack Speed 10, Hit 7 Additional Targets + Weapon Range Rank 7)(1,000,000 kills to Evolve it)
lvl 14:: same stats as lvl 13 + 300 Arcane Power(1,000,000 kills to Evolve it)
lvl 15: same stats as lvl 13 + 600 Arcane Power(another 1,000,000 kills to Evolve it)
lvl 16:...+900 Arcane Power....
lvl 17:....+1250 Arcane Power
lvl 18:...+100 Sacred Power
lvl 19:...+200 Sacred Power
.......etc untill max

if the weapon is fully leveled grant it the "Ultimate beginner Job" with 1 single skill
2500% dmg, Numbers of hit 20, Number of Chase Cuts 20', trigger again every 1 minute for 20 minutes

cmon NX make it real :D,still tedious as heck challenge.....but give it a goal to work on pass 200 other than potion drinking XD
maybe give it jump quest challenges for exp, puzzle solving mini-game(the type that guides can't help with), or other fun mini-games