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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Pet loot latency issues not fixed as promised
Even though it was announced
here that the pet loot latency issues would be getting fixed in the last patch, that was not the case.
It's almost the same as it was before, maybe with a 10% improvement.
Apparently, there's an issue that makes the server and client ping each other every single time you loot 1 item/meso or kill 1 mob.
I assume that the client and server ping each other to try to check if the mob killed or the item/meso looted is part of a quest in progress.
The thing is that every class has a mobbing skill that let them kill several mobs at the same time and those mobs also drops several items/mesos so the lag gets worse everytime you kill and more items/mesos are dropped. You can check that in the
first video.However, sometimes the whole quest system gets glitched and you cannot see any "available", "in progress" or "completed" quests nor the Quest Helper/Sudden Missions works. When that happens you don't get ANY LAG AT ALL as you can see in the
second video. Even though this is a glitch it is also a blessing because you can play the game smoothly while looting and killing mobs.
Videos:Video 1 - Loot lagVideo 2 - Quest system bug and therefore no lagCredits to: jarakuda and
somerandomferi2 for their videos.
Steps to reproduce:Kill mobs that drops a lot of items or mesos.
Try to not get depressed because of the lag.
Expected result:We shouldn't be experiencing any lag at all. It should be exactly as it is shown in
second video but without the quest system bug. Is that too much to ask? They fixed it in KMS, ask them for help.
Observed result:Massive latency lag when looting/killing.
Reproduction rate:100%
System specs:Skynet - Intel Core i7-6700K - 16 GB RAM - 512 GB SSD - GeForce GT 710