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[Trace Restore] Slime Block Mission too RNG

FuhreakFuhreak
Reactions: 7,955
Posts: 1,751
Member, Private Tester
edited November 15 in Suggestions, Feedback, and Requests
Blocking Three Slime gates in the trace restore mission can be impossible due to the nature of the boss having random lockups (stun, seduce) and the nature of the rock slimes being in random locations.
The mission should be reduced to only blocking two gates while also allowing players to get this on any wave not just the first.
As it stands now it's just a boring farm first wave for good a RNG pattern until you get it then you actually get to kill the boss.
Daxterbeer

Comments

  • DaxterbeerDaxterbeer
    Reactions: 7,845
    Posts: 1,149
    Member
    edited November 16
    This would had been easier if playing with the old 3 minute timer despite needing 3 per gate since the shorter time makes it harder to fill. I tested and cleared the new fight in CW Interactive on my Ren, and getting TWO filled in Normal is already cutting it close when I was just doing regular Item Burning/CHallenger World stuff.

    This and some other challengers me and Kyo looked at such as HSeren's potion restriction, having to take 20 strings from Vhilla (with 2 skulls) are near impossible challengers while some others were designed fine.