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Check out the v.264 - Every Little Thing Every Precious Thing patch notes
here!
Drop/Mesos on gear replaced with a Dr/Mesos system
so instead of clogging our inventory with Dr/Mesos gear could we get a new system ?
SUGGESTION 1
so similar to how its currently acquire the system will work this way
Common: 5% Drop Rate.-.-.-.-.-.-.- Rare+20% Drop Rate.-.-.-.-.-.-.- Epic: +30% Drop Rate.-.-.-.-.-.-.-.-. Unique:+40% drop rate.-.-.-.-.-.-.-Legendary: +50% Drop Rate
Common: 5% Mesos.-.-.-.-.-.-.- Rare +10% Mesos.-.-.-.-.-.-.- Epic: +15% Mesos.-.-.-.-.-.-.-.-. Unique: +20% Mesos.-.-.-.-.-.-.-Legendary: +25% Mesos
Ranks up odds
Common-->Rare: 4%( 1 chance out of 25 cubes)
Rare--->Epic: 1%(1 chance out 100 cubes)
Epic--->Unique: 0.5%(1 chance ot of 200 cubes)
Unique-->Legendary: 0.08%(1 chance out of 1250 cubes)
Drop Rate will have 5 Lines that can be rank up(max of 250% DR)
Mesos will have 5 Lines as well(125% Mesos if all Legendary)
Mesos Cap Breaktrough chance:0.02% chance(1 in 5000).....upon success cap increase from 100% to 125%
Drop Rate Cap Breaktrough chance:0.02% chance(1 in 5000)....upon success cap increase from 200% to 250%
the Cap Breaktrough is rolled apart from DR/Mesos lines and require at least 1 Legendary Line to be enabled
drop rate and mesos lines will no long appear on accessories and they're effect will no longer work when the accessories with them are equipped
current gear with mesos/dr will be converted to instant upgrade tickets
1 line of dr on gear = 1 coupon to instant upgrade a line to Rare
2 piece of gear with 1 line DR on both = 1 coupon to instant upgrade to Epic
2 line of dr or 2 line of mesos or 1 line of each = 1 coupon to Instant Upgrade to Unique(weither mesos or dr is chosen)
pieces with drop rate and mesos will be rerolled with 1 guaranteed line to be your main stats after you extracted them for a ticket to instant upgrade, so they will not be destroyed in that process
yes i know that would cost 25-50% DR & 5-10% mesos lost to turn 2-10 pieces with 1 line to get an immediate epic upgrade, but idk how else to go about it
so to compensate that small temporary DR% lost, the system will also launch with a 40% Dr Bonus and 9% mesos bonus that be active for the next 3 months(that should give players enough time to upgrade
some lines of the new system to Unique without loose their drop or mesos income
for players inactive during that launch event, they will receive 1 or more account bound instant upgrade to Unique coupons for each characters lvl 250+ they own when they return from their Hiatus
the ABOVE RATES are suggestive templates, NX can adjust them to be more proper if these odds are too low//too high
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SUGGESTION 2
alternative approach would be to
Create a new gear tab for accessories only
Main Gear Tab: Drop Rate, Mesos and Exp Effects DISABLED
Accessories Gear Tab: Dr, Mesos and Exp Effect ENABLE
the EXP pendant is probably negotiable to also work in the main tab if ppl are ok with it, otherwise strictly accessorries Tab so that it work pretty much the same
the Breaktrough system could also be implemented here but would require a new UI for it still
x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
the first solution is more convoluted, but you also gain the ability to try and rank up without loosing your current Dr/Mesos improvements
the second option is more simple but when you roll, you likely say bye bye to your gain, unless you bulk buy cubes and got enough as back up to not risk it
the Breaktrough system for gear is entirely new, it may or may not be well received, so let everyone know your thought in the poll
with Ctene Boss mules starting to be a thing now, grinding for mesos is loosing value, as for drop rate it may help some ppl catch up despite also helping veteran
i did think to allow Mesos up to 50% extra but thats possibly too much, same for Dr% cap going to 100% highter...so 25% and 50% it is for my above suggestion
for the Exp Pendant just type it as a comment on weither it should get its own special slot that only it can be equip into it or if we should leave it as it and replace the current dps pendant
unfortunetaly i can't make a separate poll for that