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Mystic Frontier Potential not working

DaxterbeerDaxterbeer
Reactions: 7,975
Posts: 1,155
Member
edited December 2025 in Bug Reporting
Some mystic frontier potential lines aren't working as intended. The ones that mention "all different elements" that increase dice multiplier or the final roll sometimes don't count. I had a combinations of a 1.8x and a 1.6x with a +2 flat bonus where the 1.6x isn't counted while the +2 works (so the fam half works.) Me and several redditors are experiencing across our many teams that rely on different elements to work. This along with many mistranslated dice effect such as the "if DICE 1 and DICE 2 add up to 2, increase dice roll/mutliplier by X" is making this content extremely buggy.

Please address this to the team immediately