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Legion System Improvement Suggestion

AchnologniaAchnolognia
Reactions: 1,340
Posts: 48
Member
edited 5:06AM in Suggestions, Feedback, and Requests
This suggestion concerns the >>> Legion System <<< in MapleStory and primarily targets players with a cumulative Legion level of 10,000 or higher. I understand this is a niche proposal aimed specifically at endgame players.

Currently, I am experiencing issues when using the in-game Legion Solver tool, even at 9,500 Legion. For players below 9,000 Legion, the system works very well. However, once surpassing that threshold, the solver sometimes fails to complete its calculations in time, forcing players to rely on external third-party tools to optimize their Legion grid. Players above 10,000 Legion appear to encounter this issue even more frequently. This somewhat defeats the purpose of having an integrated solver within the game.

Proposed Change
I would like to suggest a structural adjustment to how Legion blocks function.

Instead of the current “Tetris-like” shaped blocks, players could receive individual single tile blocks based on their Legion rank. The number of tiles would scale with rank as follows:

B Rank – 1 single Legion block
A Rank – 2 single Legion blocks
S Rank – 3 single Legion blocks
SS Rank – 4 single Legion blocks
SSS Rank – 5 single Legion blocks

This change would remove the shape restrictions currently imposed by the Legion grid system. As a result, grid optimization would become significantly more manageable, especially for players exceeding 10,000 Legion, while still preserving progression value through rank scaling.

Alternative Suggestion

Another possible solution would be to replace physical blocks entirely with a Legion Stat Point system. Instead of placing blocks on a grid, each Legion block could grant one Legion Stat Point. Players could then allocate these points freely, like the Hyper Statistics System.

This would:
Eliminate grid complexity
Improve accessibility and usability
Remove the need for external optimization tools
Preserve balance through point scaling