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Check out the v.271 - MapleStory x Frieren: Beyond Journey's End patch notes
here!
Rework the Dawn Boss Set Effect
I’d like to suggest a rework of the Dawn Boss set effect. Completing this set requires a significant investment and forces players to give up equipment slots that could otherwise be used for stronger boss-progression gear. Right now the bonuses feel underwhelming relative to that opportunity cost, especially for the difficulty of the content the set is intended for. Proposed Changes:
All Stat: +30 → Unchanged
Flat HP: +750 → +1500
Flat MP: — → +1500
Max HP %: — → +13%
Max MP %: — → +13%
Weapon Attack: +30 → +35
Magic Attack: +30 → +35
Boss Damage: +10% → +30%
Ignore Enemy Defense: +10% → +30%
Reasoning:
• The set currently asks players to sacrifice slots that could hold stronger boss-progression gear without providing enough boss damage or survivability to justify the trade-off.
• Doubling the flat HP and adding matching flat MP brings the set more in line with the survivability expectations of current end-game boss content.
• Adding Max HP% and Max MP% (instead of only flat values) better supports classes that scale with HP, and leaves room for future class design.
• The increases to Boss Damage (10% → 30%) and Ignore Enemy Defense (10% → 30%) are the core of the proposal — these are the two stats that matter most for actual boss-clear viability.
• The modest Weapon/Magic Attack bump to +35 keeps pace with the rest of the changes without making the set overtuned in raw attack.
These adjustments would make the Dawn Boss set feel like a meaningful and competitive option for the investment it demands, rather than a suboptimal choice players feel forced into.