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Cygnus Knight Unique Flash Jumps for DW, WA, & TB

AznboiEAznboiE
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edited November 2016 in Suggestions, Feedback, and Requests
Since the other 2 knights have their own unique flash jumps, it should be taken into consideration that the first 3 get one as well. Here is my pitch for each class's own flash jump.

Dawn Warrior: Blazing Trail / Healing Moonlight. Depending on stance, will place a status patch where the player last used Elemental Shift (Now replaced by one of these two skills).
Blazing Trail:Places a patch of burning flames where the player last was before using elemental shift to ignite nearby monsters within it's radius. For 6 seconds, deals 80% DoT for 4 seconds on up to 8 enemies that walk within radius.
Healing Moonlight: Places a patch of healing herbs where the player lands after using Elemental Shift. Heals party members (and self) 10% of max HP and 5% of max MP per second for 6 seconds.

Thunder Breaker: Strong Current: doubles the jumping range/distance of Elemental Shift if jump button is held down.

Wind Archer: Tornado Sweep: When using Elemental Shift, will push monsters nearby towards the location of where you land. Works when jumping vertically as well.
Push up to 12 enemies in the direction of your jump, and apply a buff that lets you deal 10% more final damage.

Give me your thoughts and if you think that these would be perfect for these classes.

Comments

  • OdysseyTwoOdysseyTwo
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    edited November 2016
    BW and NW's Flash Jumps are purely aesthetic. So adding effects to the other 3 knights' Flash Jumps would be very unfair.
  • AggraphineAggraphine
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    edited November 2016
    OdysseyTwo

    BW and NW's Flash Jumps are purely aesthetic. So adding effects to the other 3 knights' Flash Jumps would be very unfair.
    NW does have an advantage of being able to use it twice(including 1x vertical followed by 1x horizontal), but that's more a trait of Thief classes than that of the CK classes.

    Does not change the fact that, as you said, they're purely aesthetic and to give extra effects to the others would necessitate giving additional effects to the two that are currently different.
  • AznboiEAznboiE
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    edited November 2016
    Aggraphine

    OdysseyTwo

    BW and NW's Flash Jumps are purely aesthetic. So adding effects to the other 3 knights' Flash Jumps would be very unfair.
    NW does have an advantage of being able to use it twice(including 1x vertical followed by 1x horizontal), but that's more a trait of Thief classes than that of the CK classes.

    Does not change the fact that, as you said, they're purely aesthetic and to give extra effects to the others would necessitate giving additional effects to the two that are currently different.
    Blaze Wizard's jump lets them become invincible for 1-2 seconds (Dark Sight), allowing them to flash jump safely through monsters.

    NW's is still unique compared to the other knights' jumps, regardless of it being a "Thief Trait," since they can use it to jump once vertically and again to go horizontally.
  • OdysseyTwoOdysseyTwo
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    edited February 2018
    AznboiE
    AznboiE said:

    Blaze Wizard's jump lets them become invincible for 1-2 seconds (Dark Sight), allowing them to flash jump safely through monsters.
    I tested and found out it does NOT make you ignore touch damage.
    AznboiE
    AznboiE said:

    NW's is still unique compared to the other knights' jumps, regardless of it being a "Thief Trait," since they can use it to jump once vertically and again to go horizontally.
    Turns out NW's flash jump is a triple jump (Can horizontal flash jump twice in a row) as with all other thieves. The fact that you can flash jump once vertically and then once horizontally is because all Cygnus classes except Mihile can high jump and since NW's flash jump is a triple jump, when you high jump, you can link it into a long jump.