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[Explorer Link Skill] New Forum Revamp

XenomataXenomata
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edited October 2016 in Suggestions, Feedback, and Requests
http://maplestory.nexon.net/community#/showthread.php?1551353-Explorer-Link-Skills-Let-s-brainstorm&nxid=6

Up there, you can find a link to the good old days (not really) of foruming, when I made a thread about brainstorming up Link Skills for Explorer characters.

Well since I don't really want this new thread to become immediate clutter, I'm going to restart the thread, though I recommend you take a peek at the original thread to see some of what we already came up with (without being noticed by BaiNao-senpai)

Before I leave to sleep, let me clarify a few little things:
~Link skills aren't supposed to be completely game-changing, but they do add something to characters that is otherwise harder to obtain without legendary potential or certain class skills.
~Explorers, in my opinion of how maple lore goes, are not strong compared to the likes of Resistance Technology or the Blessing of Shinsoo, at least when comparing to the other classes made up of "generic characters" instead of classes that are a person who is really strong but lost all that power, i.e. Aran, The Demon, Xenon, hell even Pink Bean. Of course that's my opinion, I can't control what you think is the best link skill for XXX.
~Jett and Cannoneer are exempt since they already have link skills. Dual Blade could have their own link skill separate from the other two Explorer Thieves, but otherwise it's fair game.
  1. Should Kthnxbainao-senpai notice this thread?10 votes
    1. Notice me senpai @w@
       80% (8 votes)
    2. Keep the higher-ups out of this
       0% (0 votes)
    3. Keep this purely a fan-based ideas thread
       0% (0 votes)
    4. Why did you make this thread you dumb moron google will tell you Explorers will never get link skill
       10% (1 vote)
    5. I provided an idea for the thread but don't care either way
       10% (1 vote)

Comments

  • gamechangergamechanger
    Reactions: 3,460
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    Member
    edited October 2016
    I still like my idea of a stacking link skill similar to the Cygnus Knights and the Resistance

    Level 1:
    All Stats: +1%
    Min/Max Crit: +1%
    Status Resist: +1%
    Stance: +1%

    Level 10: (Max)
    All Stats: +10%
    Min/Max Crit: +10%
    Status Resist: +10%
    Stance: +5%

    Only base explorers would count towards this (so no Cannonners, Jetts, or DBs since they already have link skills). Consider that you would need to level 5 characters to 120 to get this effect, which is comparable to other link skills.

    Xenon lvl 2 gives 10% stat

    DA lvl 2 gives 10% damage (which is equivalent to 10%min/max crit at 100% crit chance)

    Cygnus Knight lvl 4 gives 10% status resist

    My proposed link skill for explorers is pretty much equivalent to level 5 other classes to 120 anyway, its in no way OP when seen through that lens considering the time investment is the same.
  • Mallow256Mallow256
    Reactions: 1,060
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    Member
    edited October 2016
    @gamechanger Dual Blades don't have a link skill, and its ridiculous.
  • IvangoldIvangold
    Reactions: 2,985
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    edited October 2016
    They could add a link, but explorers can already change jobs, share their storage besides that how they were the first jobs in maple, hardly getting nerfed, if explorers hadn't got in 5job it may take a while for nexon to do one.
  • gamechangergamechanger
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    edited October 2016
    Oh yea. I always forget about that because I don't actually play one.
  • XenomataXenomata
    Reactions: 2,595
    Posts: 287
    Member, Private Tester
    edited October 2016
    gamechanger

    Level 1:
    All Stats: +1%
    Min/Max Crit: +1%
    Status Resist: +1%
    Stance: +1%

    Level 10: (Max)
    All Stats: +10%
    Min/Max Crit: +10%
    Status Resist: +10%
    Stance: +5%
    Another thing I find kinda wrong with that link skill idea is simply the fact that, since it's a link skill that all explorers have as opposed to certain ones, all explorers will wind up with... what, 2% all stat/min crit/max crit/status and 1% stance?
    Since there are 5 explorer types, you could make the link so that, rather than being accumulative like Resistance and Cygnus, you have only one link skill that all explorers types link into to make one big link skill, but each explorer contributes a different stat.
    For this example i'm lowering the amount that each stat gives except Stance...
    Warrior: Stance (2%/5%) (for the benefit of having this link skill, some stance will need to be taken out of Power Stance or whatever the 1st job skill is that gives stance)
    Magician: Status Res (2%/5%)
    Bowman: Min Crit (2%/5%)
    Thief: Max Crit (2%/5%)
    Pirate: All Stat (2%/5%)
  • gamechangergamechanger
    Reactions: 3,460
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    edited October 2016
    That could work. I just want them to be given a real link skill
  • XenomataXenomata
    Reactions: 2,595
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    edited October 2016
    For no particular reason, what trait of explorers comes to mind when you think of the Explorers as a whole?
    I'm coming up with ideas suddenly...
  • DaxterbeerDaxterbeer
    Reactions: 7,465
    Posts: 1,063
    Member
    edited October 2016
    Xenomata
    Xenomata said:

    gamechanger

    Level 1:
    All Stats: +1%
    Min/Max Crit: +1%
    Status Resist: +1%
    Stance: +1%

    Level 10: (Max)
    All Stats: +10%
    Min/Max Crit: +10%
    Status Resist: +10%
    Stance: +5%
    Another thing I find kinda wrong with that link skill idea is simply the fact that, since it's a link skill that all explorers have as opposed to certain ones, all explorers will wind up with... what, 2% all stat/min crit/max crit/status and 1% stance?
    Since there are 5 explorer types, you could make the link so that, rather than being accumulative like Resistance and Cygnus, you have only one link skill that all explorers types link into to make one big link skill, but each explorer contributes a different stat.
    For this example i'm lowering the amount that each stat gives except Stance...
    Warrior: Stance (2%/5%) (for the benefit of having this link skill, some stance will need to be taken out of Power Stance or whatever the 1st job skill is that gives stance)
    Magician: Status Res (2%/5%)
    Bowman: Min Crit (2%/5%)
    Thief: Max Crit (2%/5%)
    Pirate: All Stat (2%/5%)
    the max crit and min crit will be removed in maplestory V. will those stats be better off as att 1% 2% and drop rate 10 and 15?

  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
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    edited October 2016
    Daxterbeer

    Xenomata
    Xenomata said:

    gamechanger

    Level 1:
    All Stats: +1%
    Min/Max Crit: +1%
    Status Resist: +1%
    Stance: +1%

    Level 10: (Max)
    All Stats: +10%
    Min/Max Crit: +10%
    Status Resist: +10%
    Stance: +5%
    Another thing I find kinda wrong with that link skill idea is simply the fact that, since it's a link skill that all explorers have as opposed to certain ones, all explorers will wind up with... what, 2% all stat/min crit/max crit/status and 1% stance?
    Since there are 5 explorer types, you could make the link so that, rather than being accumulative like Resistance and Cygnus, you have only one link skill that all explorers types link into to make one big link skill, but each explorer contributes a different stat.
    For this example i'm lowering the amount that each stat gives except Stance...
    Warrior: Stance (2%/5%) (for the benefit of having this link skill, some stance will need to be taken out of Power Stance or whatever the 1st job skill is that gives stance)
    Magician: Status Res (2%/5%)
    Bowman: Min Crit (2%/5%)
    Thief: Max Crit (2%/5%)
    Pirate: All Stat (2%/5%)
    the max crit and min crit will be removed in maplestory V. will those stats be better off as att 1% 2% and drop rate 10 and 15?

    They aren't getting removed, they are being merged into crit damage. They would be better off as just crit damage.
  • YonaxYonax
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    Member, Private Tester
    edited October 2016
    If explorer should get a link skill I think a stacking link skill is indeed a good way to do so. I don't really see a point in giving a small % of stance as link. If you want stance link you make a mihile, no class puts even points in hyper stat stance, since its just a waste of points.

    However you have to consider how many explorer you wanna count for it and if it only has level 1 and level 2 link or also a level 3 link. I do think that the char limit of 36 should be raised as well, when this gets introduced to at least 40 or even more. It would be nice to have space for every single char than!

    Since DB's need a link in this story as well, we give them drop rate % link.
    Lvl 1: 5% (70)
    lvl 2: 10% (120)
    lvl 3: 15% (210)
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited October 2016
    @Yonax , the character limit is already 40.
  • YonaxYonax
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    edited October 2016
    AKradian
    AKradian said:

    @Yonax , the character limit is already 40.
    Although we should be migrating soon, the limit is sitll 36 for EMS. We even had a useless character card event in between, which didn't increase our slot limit above 36.

  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
    Member
    edited October 2016
    Yonax
    Yonax said:

    If explorer should get a link skill I think a stacking link skill is indeed a good way to do so. I don't really see a point in giving a small % of stance as link. If you want stance link you make a mihile, no class puts even points in hyper stat stance, since its just a waste of points.

    However you have to consider how many explorer you wanna count for it and if it only has level 1 and level 2 link or also a level 3 link. I do think that the char limit of 36 should be raised as well, when this gets introduced to at least 40 or even more. It would be nice to have space for every single char than!

    Since DB's need a link in this story as well, we give them drop rate % link.
    Lvl 1: 5% (70)
    lvl 2: 10% (120)
    lvl 3: 15% (210)
    No. We do not need drop rate as a link skill. Honestly drop rate shouldn't be a thing period, and the drop rates of everything should be raised accordingly
  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited October 2016
    I think the Explorer Link skill should simply allow characters to freely exchange their cash shop items from a non-explorer cash inventory with their explorer cash inventory.

    Granted that the Explorer's cash shop inventory is already a 3rd party transfer method to move cash items between other explorer classes, it'll be used as the 3rd party source to transfer ALL of your cash items, as long as your character has the link skill to access it.

    There are currently 13 explorer classes excluding Jett and cannoneer, who already have link skills, so give the skill a giant skill level of 13, which increases the amount of Cash Items that can be transferred daily. This releases the stress on Nexon to constantly open a cash transfer event while also letting players transfer their cash items without waiting for the event.

    Skill Name: Gift of The Adventurers

    Level 1: Allows 2 cash shop items to be transferred per day.
    Level 13: Allows 26 cash shop items to be transferred per day.
    Max Level set to 30 in case Nexon decides to pump out more explorer classes, which is unlikely unless it's a 3rd Archer or another pirate class without it's own link skill to take Cannoneer's place.

    The skill works by being a buff that temporarily class changes your class to a Beginner, or allows the system to pretend that your are, allowing you to instead be moved to the explorer cash shop inventory rather than your own. While the buff is active, you can only enter the cash shop. Movement keys and NPC chatting are disabled until you do so to prevent havoc. The cash shop looks like a regular cash shop only you are then allowed to right click and transfer items only to the character of which you gave the link skills to's cash inventory. When you leave the cash shop, the buff is removed and you can re-enter your normal cash shop inventory.
  • gamechangergamechanger
    Reactions: 3,460
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    edited October 2016
    AznboiE
    AznboiE said:

    I think the Explorer Link skill should simply allow characters to freely exchange their cash shop items from a non-explorer cash inventory with their explorer cash inventory.

    There are currently 13 explorer classes excluding Jett and cannoneer, who already have link skills, so give the skill a giant skill level of 13, which increases the amount of Cash Items that can be transferred daily. This releases the stress on Nexon to constantly open a cash transfer event while also letting players transfer their cash items without waiting for the event.

    Level 1: Allows 2 cash shop items to be transferred per day.
    Level 13: Allows 26 cash shop items to be transferred per day.
    Max Level set to 30 in case Nexon decides to pump out more explorer classes, which is unlikely unless it's a 3rd Archer or another pirate class without it's own link skill to take Cannoneer's place.

    The skill works by being a "move to town" skill that you click on to take you to your Explorer's cash inventory. You can then right click on whatever you want in the explorer cash inventory to transfer the item to a cash shop inventory of the character who has the link skill linked to them, and you can store items back into the explorer cash inventory by simply double clicking the cash items in your normal inventory which is right under the cash inventory.
    No. You are mixing up two separate areas of the game in a huge mess. Moving CS items around is a QoL feature, and link skills are a means to make your character stronger. They should always be linked to that. Moving CS equips is a separate problem that needs a separate solution.