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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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Mechanic's 5th job skill & Robot Mastery
So those keeping tabs on KMS know that the Mechanic's 5th job skill is very disappointing compared to all other classes - it's a small support summon, has a short duration, and has a SERIOUSLY long cooldown (seriously, 7.5 minutes for an attacking skill's cooldown is not fair at all). I would like to suggest that you have it affect and be affected by Robot Mastery - this would fix the seriously long cooldown problem and the damage.
I highly doubt you'll read this suggestion, or that it'll be approved if someone does read it and pass it on, but I'm posting this on the 1% chance it'll do something. (seriously, almost every update involving mechs seems to shaft them compared to other classes, like you've seen in the skill preview vid)
Comments
Remember bishop skill that prevent dead to party members every 10minutes, so yours still better, but it also have a long duration 118 to 175(lv20), time duration in relation to the cool down 26,2% lv1 and 39%lv20, let's see other jobs:
Shade lv1 25%, lv20 30%; Thunder Breaker lv1 25%, lv20 36%; Night Lord lv1 23%, lv20 30%; Hero lv1 34% lv2 50%; Dawn Warrior lv1 27%, lv20 60%
So Mechanics are overall are avarage on how the buffs works, yeah still not that great but still good.
Would be really unfair to other jobs get other great skills and other jobs like mechanic get another avarage or bellow skill.
I honestly think they are more likely to give new skills than revamp some of the existing 5job ones.
(seriously, why does it feel like most of the shafts come to mechs - it's not even a flashy 5th job skill)
and unlike mech's hyper, it's an ACTUAL SUMMON - it would make more sense for it to affect robot mastery than not.