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The New Update and Demon Avengers

Reactions: 1,235
Posts: 16
Member, Private Tester
edited December 2016 in Suggestions, Feedback, and Requests
I don't think this new update is very friendly for Demon Avengers, especially those who main them, it made the class feel so crippled in terms of bossing.

Demon Avengers lose HP by attacking, they basically got their HP halved now due to the fact that HP from equipment has been halved, and, the HP bar is so tiny and hard to pay attention to, because it doesn't value higher percentages of HP, so it's harder to notice exactly how much HP you're losing when you have so much and are distracted. It used to be pretty easy to tell how much HP you had, because it was so noticeable, you never really had to directly look at it. Demon Avengers are now practically crippled by this new update for those reasons alone.

They lose HP way too fast, even with Forbidden Contract and Nether Shield, you can't always rely on Nether Shield, and Forbidden Contract has a 75 second cooldown so you can't rely on it to not lose HP. Don't get me wrong, Nether Shield is great for healing, but now it seems like not even your Nether Shields can save you. Overload Release also has never really been the best way to heal since it slows you down, and could easily lose a lot of the HP you healed during the few seconds it takes to build up speed again, so there isn't really any other options of healing unless it's potions.

My point is, there's too many ways for Demon Avenger to lose HP now, when there used to be so many ways to heal to effectively balance that, how is a Demon Avenger supposed to do any good damage without dying numerous times in the process, and when your primary attack constantly saps 7k HP off of you every attack you make (with about 170k HP), and whenever you can't use Forbidden Contract or heal with Nether Shields? Potions aren't reliable, because there are cooldowns in some of the harder bosses.

I do appreciate the buff in range Demon Avenger got even with the lack of HP now, but realizing that it means practically nothing due to this problems with this update, feels more like a nerf than a buff. I really love the class, and I hate to see this happen to it. Especially after some buffs became passive to decrease the amount of time spent buffing some months ago, now it feels like you spend more time trying to heal, and as a DA if you can't heal yourself effectively in a more intense boss, you're done for.

And since that seems to be the case, in bosses like Magnus, where you pretty much have to let the green meteors hit you because you can't move when you use Exceed: Execution, deal with your HP being sapped whenever you're outside of Guwaru barrier, getting debuffed where your HP recovery gets diminished by 50%, you're not gonna be able to beat him like other classes with your range, because you're at a disadvantage. Demon Avengers need their HP, it just seems so unfair to allow a class that relies so heavily on having and using HP, to be hit so hard like this and work with such little HP.

I can't even imagine what it's like to do Chaos Root Abyss with Demon Avenger, without working harder to fund it. Even before the update, Demon Avengers did lose HP fairly quick, but it never was nearly this bad. I would suggest giving Demon Avengers their HP back, be it a special skill or something, I don't know. Even if they still already have crazy amounts of HP in comparison to a lot of classes that don't even come close to what it has, the class just can't function as good without sufficient HP.

Anyway, thank you for reading this post. Whether or not anything happens in GMS to fix this, I just hope an update in the future will at least help this issue.