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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
They can have an unscheduled maintenance to break MMF, but not one to fix it? *sigh* NEXON!!!
Comments
Going by SavageAce's announcement, the devs are still working on a fix for MMF. No point taking the servers down before they have one ready.
I don't see the reason to run this event if we keep getting locked out during the duration of the event.
Which is why all I know is what SavageAce told us: "Please bear with us as we work with our developers to figure out the cause and resolve the issue."
You don't take the live/production server down and code your fixes directly on it.
That's what a development environment is for.
The programmers code on separate computers dedicated to development. They compile, test-run, edit, compile, test-run again, over and over until they're satisfied that the program is working as intended.
Then, they pass the program on to QA to test in a mock-up of the live servers (a.k.a "test server"), and they test it, and send it back if it's not doing what it's supposed to.
While all this is going on, the users are using the previous version of the program.
Once QA is happy, an update of the live servers is scheduled. It could be as part of an already scheduled maintenance, or it might justify its own downtime. Either way, when the servers are taken down, the new version of the program is copied to them, QA test that it works in the live environment as it did in the test system, and the servers are brought back up.
(Personally I'm not certain Nexon does all the testing described above... But they definitely don't edit C++ code on the live servers. That code doesn't even exist there. Only the compiled programs.)
Bottom line, as I said before: no point taking the servers down for an unscheduled maintenance before the developers have found the bug and coded a fix for it.