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Add the function of rotating nodes.

MageOfBattlesMageOfBattles
Reactions: 4,280
Posts: 576
Member
edited January 2017 in Suggestions, Feedback, and Requests
I've been talking with some guildies and other friends, and we all agree that it'd be awesome if we could rotate the skills on a passive node to make it easier to enhance nodes.
Whether it costs 10, 20, 35, 70 shards, it'd just be a function that would make life a lot easier for 5th job.

Comments

  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited January 2017
    tbh they should just make manually generated node combinations that aren't completely random. This isn't Borderlands no one wants 1 billion combinations for nodes especially when they're so rare & costly.

    Each node should have only 1 or 2 other types of combinations (for example 1 type for mobbing and 1 type for bossing) and that's all. It's insane to gather nodes for Hayato because they have 2 nodes per mob skill because of the stance changes the form. I'm sure its the same for Dawn Warrior too, and the skills should be merged into one node possibility slot.
  • Retr0_Retr0_
    Reactions: 2,065
    Posts: 144
    Member
    edited January 2017
    Nah. In case you didn't noticed, 5th job is the end-end-end game stuff. There will be nothing past this regarding the skill tree, i'm pretty sure. Maybe some revamps here and there, but nothing major as 5th job. So ofc nexon wants this to last as long as possible. In 20 nodes i got 3 skills combinations that i was after. Not that bad considering the 2x drop event + 2x winter coupon which is stoopid cheap can get you up to 10 nodes per hour. Or at least in my case...