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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
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[FUNCTIONNALITY] Jett: Strikeforce Showdown range
Bug type: Functionality
Brief bug summary:The skill Strikeforce Showdown (Jett final attack) doesn't always reach ennemies because the skill range is lower than Starforce Salvo (rapid fire / hurricane). It's easier to reproduce if you insert a point in the hyper skill: Starforce Salvo - Range.
http://puu.sh/qUwP0/a663e06c53.pnghttp://puu.sh/qUwSH/ecc466c76a.pngSteps to reproduce:First way would be to stay at the maximum range with Starforce Salvo and get the 2% chance to activate Strikeforce Showdown.
Second way would be to increase the hyper skill Starforce Salvo - Range, stay at the maximum range with Starforce Salvo and get the 2% chance to activate Strikeforce Showdown.
Expected result:Strikeforce Showdown should always hit the monster you were attacking with Starforce Salvo even if you are far away from it. The monster should receive 10 lines of 355% damage (one of each other).
Observed result:Strikeforce Showdown can be activated, but it won't deal any damage to monster out of the range of the skill, even if Starforce Salvo can reach it.
http://i.giphy.com/CZ3t6IVXdkOxG.gifCharacter name: Gangsta
Character level: 245
Character job: Jett
World name: Mardia
Date and time of the incident: August 30th, 2016 @ 18:00 PST (still up as January 9th, 2017)