[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.220 Moonlight Magic Patch Notes here!
Suggestions and Feedbacks - 2H Hero's End-Game
To make it short, the link below from reddit will explain the different between the current 1H + Shield vs 2H + Secondary.https://www.reddit.com/r/Maplestory/comments/41jv4q/the_comprehensive_2h_sword_vs_1h_sword_shield/
2H Hero should be able to break attack speed cap like 1H +Shield to open up more game play styles rather than focusing one certain type of mechanism (Speaking toward 1H + Shield for end-game). To make this even more clear, 1H + Shield setup shouldn't be the only option for Hero end-game.
In fact, there should be a different range poke grasp for both 1H + Shield and 2H + Secondary setup. It doesn't really make sense if 1H can reach as long as 2H weapon.
(Try to set it in the reality, it wouldn't make sense that a short sword that can stab someone from 30 inches away compared to a Long sword that can poke at the same length. Unless that person have an extremely long ARM).
Additionally, almost all warrior classes other than Dawn warrior is the only class that can break attack speed (0) regardless of their weapon types; either 1H or 2H. (In which, doesn't make sense and they can outperformed than most warrior classes like Dark Knight, Hero, Kaiser, etc. Plus, their skills animation is 0.4x time faster than all warrior classes (except Kaiser)
Suggested rework for 2H Hero attack speed
Option 1: Add +1 attack speed passive to 4th Job weapon mastery.
Option 2: Add +1 attack speed to their secondary due to no-scrolling allowed for secondary equipment.
Option 3: Add +1 attack speed under enrage stage for more bossing viability.