[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.256 - The Dark Ride: Limbo Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

New Gollux feedback

bastiyangbastiyang
Reactions: 805
Posts: 12
Member
edited May 2020 in Suggestions, Feedback, and Requests
I like new Gollux difficulty, but right now it's unplayable.

Everything regarding it's attack range increases is fine... It was a very annoying change, but they're mechanics that can be learnt, so it's fine.

It's attack cooldowns got too low... you sometimes can't respawn from a kill without getting killed again (like Zakum). And it gets worse if you have pet skills, which will lock your ability to cast movement skills until they stop casting theirs (i just lost all my lives in a row because of this... sooooooo frustrating).

Not being able to retry after a loss is too much. Lets have Magnus as an example. He's annoying as hell. It's a very hard boss even with a party, but it has a high amount of lives and a chance to retry if you fail, allowing you to have a consistent way to farm coins.

Right now Gollux is out of the question regarding coin farming. Hard Gollux is like old Hell in terms of HP, but it doesn't give enough coins to be able to make a full set in a reasonable time (700 coins per set piece, 15-20 coins per kill, 2800 total, 140-190 days to farm whole set if you solo and asuming you kill it 100% of the time... forget it if you go in with a party).

Everything should be fine if you just add the same feature all other important bosses have. High amount of lives, 30 min retry and/or practice mode. As I said, mechanics can be learnt, but right now it's too frustrating to even try to learn how to fight it.

Comments

  • HuskyDMHuskyDM
    Reactions: 3,745
    Posts: 378
    Member
    edited May 2020
    And reduce the shop pricing because 700 coins for a single item out of a daily boss is insane.
    TurtlesRockGenkaiX1
  • woelewoele
    Reactions: 710
    Posts: 12
    Member
    yes, it's impossible to get gollux coins for people under-stats
    GenkaiX1
  • LatemasterLatemaster
    Reactions: 1,780
    Posts: 139
    Member
    edited May 2020
    The coin prices are bit high ye, but when you collect those coins for ring and pendant you probably get ears and belt as a drop from hellux.
    That store which spawns after gollux is killed has quite weird prices aswell, like 250 coins for meister cube. Well in 10 days you can get smithing meister and farm the ingredients for atleast 4 cubes or clear hellux every day.

    Having gollux itself being hard is good thing since the eqps are still quite good (2x BiS+several 2ndBiS).
    1 Entry per day for bosses you can fail isn't really something that should exist, and you could fail bosses even with issues that aren't even related to you like disconnecting. Limit the clears not entries. Same goes for all 1/day bosses.

    GenkaiX1
  • LaserjetLaserjet
    Reactions: 500
    Posts: 4
    Member
    edited May 2020
    They could also add to the shop a way to convert gollux pennys in gollux coins. Cause there are not much you can do with the pennys except to take space in your inventory. So like 25 (or 50) gollux pennies = 1 gollux coin or something like that. Just a thought.
  • HuskyDMHuskyDM
    Reactions: 3,745
    Posts: 378
    Member
    edited May 2020
    Latemaster wrote: »
    The coin prices are bit high ye, but when you collect those coins for ring and pendant you probably get ears and belt as a drop from hellux.

    Thats still 2 months, and unless you are scrolling your items with regular scrolls instead of the Gollux Scrolls you get from the shop its a 3-5 month daily grind. Every other boss his level and before had easier access to their items and were weekly instead of daily. It feels like very little thought went into the design of the shop, would be better even if Gollux dropped all the accessories varying on difficulty and the shop offered extras instead if they wanted to keep it as a daily.

    GenkaiX1
  • Penguinz0Penguinz0
    Reactions: 3,220
    Posts: 342
    Member
    edited May 2020
    I said this before and I will say it again. If ur underdeveloped brain thinks that current gollux set item/scroll prices and coin drops are fair and balanced, then u must want commerci denaro rewards to be changed as well. Yeah, let's change commerci to give 1-2 denaro/day as reward for completing both solo voyage and cpq, and make newbies grind daily for half a year to get one sw accessory. It is the realistic bis eye and face accessory after all, and god forbid we don't want players to get them at reasonable pace. And while at it, let's buff the living sh1t out of c. Pierre and vonbon, nerf the piece drop to 1 piece/clear and increase the piece required to make an item to 20. They give bis top and bottom, so we definitely don't want people to get that kind of item easily now do we?? All this is to make the game more balanced and better after all lol.
    GenkaiX1detexDarkanomaly
  • detexdetex
    Reactions: 935
    Posts: 21
    Member, Private Tester
    edited June 2020
    One entry (not clear) is not enough, and this is another one of those "if you got them you're fine" moments from Nexon.

    700 for each equip? That's several months for a set, compared to before. At least make the first set significantly cheaper god damn.

    Thanks Anna