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I like new Gollux difficulty, but right now it's unplayable.
Everything regarding it's attack range increases is fine... It was a very annoying change, but they're mechanics that can be learnt, so it's fine.
It's attack cooldowns got too low... you sometimes can't respawn from a kill without getting killed again (like Zakum). And it gets worse if you have pet skills, which will lock your ability to cast movement skills until they stop casting theirs (i just lost all my lives in a row because of this... sooooooo frustrating).
Not being able to retry after a loss is too much. Lets have Magnus as an example. He's annoying as hell. It's a very hard boss even with a party, but it has a high amount of lives and a chance to retry if you fail, allowing you to have a consistent way to farm coins.
Right now Gollux is out of the question regarding coin farming. Hard Gollux is like old Hell in terms of HP, but it doesn't give enough coins to be able to make a full set in a reasonable time (700 coins per set piece, 15-20 coins per kill, 2800 total, 140-190 days to farm whole set if you solo and asuming you kill it 100% of the time... forget it if you go in with a party).
Everything should be fine if you just add the same feature all other important bosses have. High amount of lives, 30 min retry and/or practice mode. As I said, mechanics can be learnt, but right now it's too frustrating to even try to learn how to fight it.