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Class guidance for newbie
Hello, I am currently downloading MapleStory for the first time ever. I am thinking of joining normal server, since I prefer a more hardcore experience when it comes to earning gear and EXP. First of all, I'd appreciate some clarification regarding the class system. Please correct me if I'm wrong but as far as I understand, some classes evolve into totally different "classes" (aka jobs), whereas others remain the same forever?!
And, on my main issue: I've always been a main support in most MMOs I played (from L2, to WoW, ESO, and LoL etc etc), so I am looking for something similar here too. Although I don't know if something as a "pure" support/healer who constantly needs party to EXP, exists here. I've read about the "bishop" job, yet it still seems able to act as a DD - maybe every class revolves around damaging with slight tendencies to either tanking/support/damaging?!
Last but not least, which support (preferably healing) classes are mostly needed for higher level end-game content? I wouldn't want to invest time on a bishop, only to find out that it's not as necessary a role as I expected it to be.
Thanks for your time, looking forward to your assistance!
Comments
Support is still valued in the mid to late game however.
Every class in almost every MMO has to deal at least some amount of damage, but as far as Maple goes, it's more important that everyone be doing something.
Most classes are pretty much filled out by 4th job (Level 100) and won't change much after hitting it.
There are usually a few more skills (3 more starting at 140) that change the gameplay slightly but not too bad.
5th job (Level 200) usually compliments the playstyle that you had in 4th job without really changing much.
My suggestion would to play classes to level 140, this gives you maxed out skills for 4th job, a level 2 link skill (Important later) and a Rank A in legion (Also important later.)
Hitting 140 should also give you a good idea of if you're going to like the class going for 5th job and beyond as well.
You most likely won't be finding parties outside of mid to late game bosses. Party grind just isn't a thing in this game.
I would suggest you play several characters to 140 in order to give yourself a base to work off of.
Once you've gotten yourself established and understand the game, pick a main and join a guild. They'll help guide you the rest of the way.
As far as advice on support classes, try looking at Kanna, Bishop and Shade.
As for classes evolving as you put it, this only applies to explorers, resistance, and cygnus knights. For all of them you start off as a basic no job character and then it branches off and you get to choose which job you want. They all have a warrior, magician, bowman, thief, and pirate variant. All the other ones which is the majority of classes, stays the same and they are heavily story based.
There are support classes that are very much desired but it's dependent on the situation. For example, kanna is an excellent support for training. Bishop is still a good support in bosses because of heal and that second life thing. All end game bosses have potion cooldown so you cant spam them to heal yourself so bishop heal is still very useful for that. And the resurrect is always great too because you have a limited number of lives. Can't think of any other pure support classes. Most classes do have party buffs that are very useful but most really are centered around dishing out damage. Tanks don't really exist except maybe demon avenger since endgame bosses deal out %hp based attacks