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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
Hayato: Sword Energy Changes from JapanMS
Hayato has gotten a few changes over the years, some of which came to JapanMS first, others that made it to other servers first, but one change that is only in JapanMS as far as I'm aware. A few years ago in JapanMS, Hayato's Sword Energy system was added, allowing Hayato to gain 5 Sword Energy when
eliminating monsters in Normal Stance, and 2 Sword Energy when
attacking monsters in Quick Draw Stance (note the distinction between eliminating and attacking). A couple years later in JapanMS, Normal Stance, it was changed from 5 sword energy to 7 for eliminating an enemy, while Quick Draw Stance was changed from 2 sword energy to 3 sword energy for attacking an enemy. I have provided a couple videos below as proof.
Here is a Normal Lotus solo from a Hayato about 3 years ago:
As you can see, he gains 3 Sword Energy for each hit he deals to the boss.
Here is a showcase of the revamped Fort Asura content in JapanMS from a couple of days ago:
At 13:05, he has to eliminate enemies for a quest, gaining 7 Sword Energy for each enemy defeated.
At 30:02 in the same video, he fights Story Mode Akechi Mitsuhide, gaining 3 Sword Energy for each hit he deals to the boss.
In GMS (and possibly other servers), the amounts are still 5 Sword Energy for Normal Stance and 2 Sword Energy for Quick Draw stance. It would be a great Quality of Life addition for Hayato to port this change over.
Comments
The first video I posted is from 3 years ago, so it was definitely not part of the current update.
Having more sword energy
- Having more sword energy means less reliance on Falcon's Honor, which is a skill that often has an animation which can't be cancelled.
- Having more sword energy means there are more options to cast Battoujutsu: Will of Blades more freely over having to upkeep
- Having more sword energy means less reliance on Falcon's Honor, which is a skill that often has an animation which can't be cancelled.
- Having more sword energy means there are more options to cast Battoujutsu: Will of Blades more freely over having to upkeep Iaijutsu Phantom Blade, which can often be a struggle for newer players as the buff duration for Iaijutsu Phantom Blade is shorter at lower levels (level 10 or lower).
- Honestly as a Hayato I feel like the class gets neglected because it's one of the stronger non
- Having more sword energy means less reliance on Falcon's Honor, which is a skill that often has an animation which can't be cancelled.
- Having more sword energy means there are more options to cast Battoujutsu: Will of Blades more freely over having to upkeep Iaijutsu Phantom Blade, which can often be a struggle for newer players as the buff duration for Iaijutsu Phantom Blade is shorter at lower levels (level 10 or lower).
- Honestly as a Hayato I feel like the class gets neglected because it's one of the stronger non-KMS classes, but we have to optimize so many actions already to maximize our DPS. (Like animation cancelling the third strike of Rai Sanzenran to get more lines per second)
Please Nexon, for the love of god, this would be a great change to make
- Having more sword energy means less reliance on Falcon's Honor, which is a skill that often has an animation which can't be cancelled.
- Having more sword energy means there are more options to cast Battoujutsu: Will of Blades more freely over having to upkeep Iaijutsu Phantom Blade, which can often be a struggle for newer players as the buff duration for Iaijutsu Phantom Blade is shorter at lower levels (level 10 or lower).
- Honestly as a Hayato I feel like the class gets neglected because it's one of the stronger non-KMS classes, but we have to optimize so many actions already to maximize our DPS. (Like animation cancelling the third strike of Rai Sanzenran to get more lines per second, casting Iaijutsu, skill positioning)
Please Nexon, for the love of god, this would be a great change to make