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While 4th job Jett (and therefore 5th too) is still better off than it used to be, I think Jett being an explorer too, should get the same treatment as the KMS explorers, and have their skills and mechanics revamped too.
Some skills could probably remain pretty much the same, but just with some stat adjustments, but the 1st-3rd job skills (which starline includes in 4th job too) could still be done better than they are. Jett is an interesting class despite their damage output being lower than some other classes, but they could use some adjustments, to encourage more people to play them.
Since Jett (and Zen) was originally just a reskin of Corsair, it's a shame that now that they're not basically just the same class, for Corsair to recieve a revamp now, but not Jett. I know GMS made Jett, and not KMS like with
Corsair, but knowing that all the explorers would be revamped, its a shame for a Jett update to not have been planned to release then too.
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Or heck maybe Jett's Core system (the stardust one, not 5th job) could be revamped too, where there is still RNG involved with it, but the best possible stats are instead given to Jett as a passive, instead of the RNG being about that. But instead the Core is used as basically a randomized version of Hyper Passive skills, but instead of being for 4th job skills, are used to make 3rd job and below skills gain effects that can make them strong enough to still be useful in 4th and 5th job (like more AOE/Range, increased number of hits/lines, and anything else you might find on a hyper passive skill).
I know 5th job nodes also enhance skills below 4th job too, but they are still rarely used on most classes in 5th Job, and the hyper skill passives make only using 4th job skill cores usually the best choice. It would be nice to see Jett have something else that makes them more unique, by having the possibility of making use of all of their skills from all their job advancements.
I really looked forward to the Revamp of Explorers until knowingly they ignored Jett.